Search found 548 matches
- by asyvan
- Mon Dec 09, 2019 10:00 pm
- Forum: [EN] General Discussion
- Topic: ContractorMod
- Replies: 194
- Views: 47818
Re: ContractorMod
Hello, Thanks a lot guys for these nice feedbacks. I guess the bad rating is because I first published the mod too soon with remaining bugs so people gave bad note and I think also some people don't understand how it works as they are too used to vanilla way of playing. I should have made a video t...
- by asyvan
- Mon Dec 09, 2019 9:58 pm
- Forum: [EN] General Discussion
- Topic: Would you still play Farm Sim without mods?
- Replies: 134
- Views: 20958
Re: Would you still play Farm Sim without mods?
Yes
But not even close to the 1000+ hours I have on FS19 now. That is because of mods.
But not even close to the 1000+ hours I have on FS19 now. That is because of mods.
- by asyvan
- Sat Dec 07, 2019 9:40 am
- Forum: [EN] General Discussion
- Topic: Mods In Testing - Fan Discussion
- Replies: 8415
- Views: 1204417
Re: Mods In Testing - Fan Discussion
Slots represent the available video memory on the console. So big maps take more slots, mods with large textures or high poly count take more slots.
A PC can have more available video memory and can also exceed the available video memory. The PC will then shuffle data from video memory to DRAM.
A PC can have more available video memory and can also exceed the available video memory. The PC will then shuffle data from video memory to DRAM.
- by asyvan
- Fri Dec 06, 2019 9:23 pm
- Forum: Tutorials
- Topic: Tutorial compilation for FS19 - list of all my How To guides
- Replies: 9
- Views: 19103
Re: Tutorial compilation for FS19 - list of all my How To guides
Added link to the Calculate Skin Weight Distribution tool since it has been asked by many.
- by asyvan
- Fri Dec 06, 2019 8:02 pm
- Forum: [EN] Modding
- Topic: Finding object coordinates shifted under transform group
- Replies: 2
- Views: 1137
Re: Finding object coordinates shifted under transform group
Hi everyone, I'm trying to place objects that can be positioned as default items from one map to another, I started importing them into the new map in giants editor to place them, but having put them under a transform group to move them now I can't find the way to know the coordinates of the single...
- by asyvan
- Fri Dec 06, 2019 7:59 pm
- Forum: [EN] Modding
- Topic: Added engine configuration, how to add model name on bonnet
- Replies: 1
- Views: 422
Re: Added engine configuration, how to add model name on bonnet
You need to see which file the decal points to (albedo map), it might not be in the mod folder. It might refer back to the original images from the base game vehicles.
- by asyvan
- Wed Dec 04, 2019 4:38 pm
- Forum: [EN] General Discussion
- Topic: Anyway to Extend the 'Magic Circle' on PC?
- Replies: 20
- Views: 8651
Re: Anyway to Extend the 'Magic Circle' on PC?
Change X to something larger than 2. I believe what you want to change is the the terrainLODDistanceCoeff. But the other values below also affects view distances for other things. <viewDistanceCoeff>X.000000</viewDistanceCoeff> <lodDistanceCoeff>X.000000</lodDistanceCoeff> <terrainLODDistanceCoeff>X...
- by asyvan
- Tue Dec 03, 2019 5:33 pm
- Forum: [EN] General Discussion
- Topic: Preview: my new seeder, 3m wide???? ....... (no)
- Replies: 88
- Views: 11270
- by asyvan
- Tue Dec 03, 2019 5:01 pm
- Forum: [EN] General Discussion
- Topic: Preview: my new seeder, 3m wide???? ....... (no)
- Replies: 88
- Views: 11270
Re: Preview: my new seeder, 3m wide???? ....... (no)
This is a great update, thank you, but I have a few minor problems I hope you can fix in a future version. In order of importance: When the Tramline markers have focus I can't lower/raise the drill. It would be nice if this could still work, like the ridge markers already do. I can no longer see if...
- by asyvan
- Tue Dec 03, 2019 8:07 am
- Forum: ModHub Bug Reports
- Topic: Väderstad Rapid A600-800S multiplayer support
- Replies: 8
- Views: 1807
- by asyvan
- Mon Dec 02, 2019 9:27 am
- Forum: [EN] General Discussion
- Topic: Preview: my new seeder, 3m wide???? ....... (no)
- Replies: 88
- Views: 11270
Re: Preview: my new seeder, 3m wide???? ....... (no)
The update mentioned above is being released later today on Giants Modhub.
- by asyvan
- Fri Nov 29, 2019 8:01 pm
- Forum: [EN] General Discussion
- Topic: Mods In Testing - Fan Discussion
- Replies: 8415
- Views: 1204417
Re: Mods In Testing - Fan Discussion
Why do members keep saying that seasons has to go through Sony and Microsoft. Guil has said this at least 8 times that mods including seasons have absolutely nothing to do with Sony or Microsoft. I honestly don’t get why people keep posting misinformation about. Seasons will take a very long time t...
- by asyvan
- Tue Nov 26, 2019 9:46 pm
- Forum: [EN] General Discussion
- Topic: Mods In Testing - Fan Discussion
- Replies: 8415
- Views: 1204417
Re: Mods In Testing - Fan Discussion
There is no way a modder can know this in advance. The slot count has to come from Giants when they upload it to the download servers for testing on Console. Only then can Giants see it and then report it back to the modder. But Giants themselves have to enter the value in the description.
- by asyvan
- Tue Nov 26, 2019 7:37 pm
- Forum: [EN] General Discussion
- Topic: Tjena Farmers.. o
- Replies: 1
- Views: 522
Re: Tjena Farmers.. o
This is an English forum.
Det här är ett engelsk-språkigt forum.
Det här är ett engelsk-språkigt forum.
- by asyvan
- Tue Nov 26, 2019 7:35 pm
- Forum: [EN] General Discussion
- Topic: Mods In Testing - Fan Discussion
- Replies: 8415
- Views: 1204417
Re: Mods In Testing - Fan Discussion
But how would you know? Giants must have entered that number. Probably after a request from the modder.Illinois Farmer wrote: ↑Tue Nov 26, 2019 7:30 pm I appreciate missyb putting the slot count in the mod description.