Search found 1701 matches

by Stegei
Wed May 04, 2022 7:04 pm
Forum: Technische Fragen und Probleme
Topic: Stinksauer! Keybindings!!
Replies: 73
Views: 9811

Re: Stinksauer! Keybindings!!

Leider können wir das Problem weiterhin nicht bei uns reproduzieren, weshalb das Fixen etwas schwieriger ist. Wie sehen denn eure InputBindings aus? Könnt ihr mal die xml posten? Idealerweise einmal so wie es mit euren Bindings ist und einmal so wie die XML aussieht nachdem die Bindings verloren geh...
by Stegei
Wed May 04, 2022 10:32 am
Forum: [EN] Technical Support
Topic: DLSS Console Error
Replies: 2
Views: 516

Re: DLSS Console Error

This is not an error message, just an information that DLSS is not available on your system (which as you said, is to be expected). We'll however remove this message again in future updates as this was just intended for debugging purposes.
by Stegei
Wed May 04, 2022 7:55 am
Forum: [EN] Technical Support
Topic: FS22 :: Stadia Not Working
Replies: 10
Views: 1905

Re: FS22 :: Stadia Not Working

Can you give more specific detail for the issues?
E.g. do you have a specific place where an invisible object is present? Maybe with a screenshot or short video?

Are the crashes happening after a specific action? Do they also happen with a new savegame or is it only on a bigger savegame?
by Stegei
Fri Mar 25, 2022 5:36 pm
Forum: [EN] News and Announcements
Topic: Antonio Carraro Pack - DLC & Launch-Trailer Out Now!
Replies: 23
Views: 7854

Re: Antonio Carraro Pack - DLC & Launch-Trailer Out Now!

There indeed was an issue with the setup of third-party keys that include the Season pass. Please check again now.
by Stegei
Thu Mar 24, 2022 8:44 pm
Forum: [EN] News and Announcements
Topic: Antonio Carraro Pack - DLC & Launch-Trailer Out Now!
Replies: 23
Views: 7854

Re: Antonio Carraro Pack - DLC & Launch-Trailer Out Now!

How did you buy the DLC? As part of the Seasons pass, Year 1 Bundle or separately? Have you made sure you have the default beta branch active? If you use an older beta branch, the DLC won't be available. Does the DLC show up in the list of DLCs in the Steam client game properties DLC page and is the...
by Stegei
Fri Mar 18, 2022 2:03 pm
Forum: [EN] General Discussion
Topic: After the update 1.3.1, the problem with HDR remains
Replies: 11
Views: 2049

Re: After the update 1.3.1, the problem with HDR remains

Are you sure that the 1.3.1 update has been installed? What is the version number shown on the top left in the main menu?
by Stegei
Fri Mar 18, 2022 10:24 am
Forum: [EN] General Discussion
Topic: After the update 1.3.1, the problem with HDR remains
Replies: 11
Views: 2049

Re: After the update 1.3.1, the problem with HDR remains

Did you make sure that you have the HDR settings properly calibrated with the Xbox calibration app?
E.g. see under HDR TV Setup: https://support.xbox.com/en-US/help/har ... v-settings

If this is not correctly calibrated, the HDR will look very broken.
by Stegei
Thu Mar 17, 2022 11:41 am
Forum: [EN] General Discussion
Topic: Update 1.3.1 PlayStation 5
Replies: 2
Views: 707

Re: Update 1.3.1 PlayStation 5

by Stegei
Fri Mar 11, 2022 5:21 pm
Forum: [DE] Modding
Topic: GIANTS Remote Debugger 9 für LS22 Released
Replies: 1
Views: 5574

GIANTS Remote Debugger 9 für LS22 Released

Der neue GIANTS Remote Debugger 9 für den Landwirtschafts-Simulator 22 steht zum Download verfügbar auf:
https://gdn.giants-software.com
by Stegei
Fri Mar 11, 2022 5:21 pm
Forum: [DE] Modding
Topic: GIANTS Loop Synthesis Tool 9 für LS22 Released
Replies: 2
Views: 6954

GIANTS Loop Synthesis Tool 9 für LS22 Released

Das neue GIANTS Loop Synthesis Tool 9 für den Landwirtschafts-Simulator 22 steht zum Download verfügbar auf: https://gdn.giants-software.com Dieses Tool erlaubt es "gls" Dateien zu erstellen, welche im Landwirtschafts-Simulator 22 zur Definition des Motorensounds verwendet wird. Die Defini...
by Stegei
Fri Mar 11, 2022 5:21 pm
Forum: [EN] Modding
Topic: GIANTS Loop Synthesis Tool 9 for FS22 Released
Replies: 3
Views: 9463

GIANTS Loop Synthesis Tool 9 for FS22 Released

The new GIANTS Loop Synthesis Tool 9 for Farming Simulator 22 is now available for download at: https://gdn.giants-software.com This tool allows you to create "gls" files that are used in Farming Simulator 22 to define the sounds of the vehicle motors. The definition is stored in a "g...
by Stegei
Fri Mar 11, 2022 5:20 pm
Forum: [EN] Modding
Topic: GIANTS Remote Debugger 9 for FS22 Released
Replies: 0
Views: 5875

GIANTS Remote Debugger 9 for FS22 Released

The new GIANTS Remote Debugger 9 for Farming Simulator 22 is now available for download at:
https://gdn.giants-software.com
by Stegei
Fri Mar 04, 2022 2:28 pm
Forum: [DE] Modding
Topic: Terrain mit Spline anpassen funktioniert nicht (richtig)
Replies: 8
Views: 1171

Re: Terrain mit Spline anpassen funktioniert nicht (richtig)

Das aktuelle paintTerrainBySpline Script hat einen Bug wenn der Spline rotiert ist. Mit dem nächsten Editor Update wird dies gefixt. Also Workaround kann man z.B. das Freeze Transform Feature im Editor benutzen um die Rotation auf 0 zurückzusetzen, ohne dass sich der Spline verschiebt (seit GE 9 fun...
by Stegei
Tue Mar 01, 2022 10:37 am
Forum: Allgemeine Diskussionen
Topic: [PS4-LS22]Slotverbrauch erhöht und Slotanzahl verringert
Replies: 34
Views: 6740

Re: [PS4-LS22]Slotverbrauch erhöht und Slotanzahl verringert

Leider gab es vorher einen Bug, dass der Anzahl Slots der Maps nicht korrekt berechnet war, weshalb dieser nun deutlich höher ist als zuvor. Spielerisch sollte das allerdings in den meisten Fällen keinen Einfluss haben, da man mit der alten Version meistens gar nicht alle Slots nutzen konnte, ohne d...
by Stegei
Fri Feb 25, 2022 3:17 pm
Forum: [EN] Technical Support
Topic: seriously giants you did not fix this issue?
Replies: 6
Views: 847

Re: seriously giants you did not fix this issue?

Unfortunately it is not in our hands to fix other software :( What we however did fix is that the savegame loading will crash anymore if another software like a virus scanner or a cloud syncer (e.g. One Drive) is deleting the heightmap. In that case, you will end up with the default heightmap, which...