Search found 8 matches

by MunrossMods
Sun Nov 28, 2021 2:39 pm
Forum: [EN] General Discussion
Topic: Warning for those who run Intel integrated graphics!
Replies: 20
Views: 17755

Re: Warning for those who run Intel integrated graphics!

Hi all I might have found a solution...It works for me in anycase. I wasn't able to get past the character customisation screen before changing the following: Open the game.xml in your FS22 Main Installation location Look for "<renderer>D3D_12</renderer>" Change it to "<renderer>D3D_1...
by MunrossMods
Mon May 11, 2020 4:52 pm
Forum: Tutorials
Topic: [FS19 Tutorial] increase the DensityHeighttypes/dumpable piles
Replies: 31
Views: 39444

Re: [FS19] increase the DensityHeighttypes/dumpable piles

Thanks for the video tutorial @Bogy12, it could be that the guys above's problem was having the map zip & map folder in the same directory causing the editor to open the un-edited zip version instead of the modified folder version.
by MunrossMods
Sun May 10, 2020 8:23 pm
Forum: Tutorials
Topic: [FS19 Tutorial] increase the DensityHeighttypes/dumpable piles
Replies: 31
Views: 39444

Re: [FS19] increase the DensityHeighttypes/dumpable piles

Ok deleted everything and started again. I converted the terrainDetailHeight_density file to png and deleted the old one. I edited all the lines in the i3d file saved and then loaded it into the editor. I am still getting the error: Error: GDM file has wrong number of channels (11 should be 12) Err...
by MunrossMods
Sun May 10, 2020 6:42 pm
Forum: Tutorials
Topic: [FS19 Tutorial] increase the DensityHeighttypes/dumpable piles
Replies: 31
Views: 39444

Re: [FS19] increase the DensityHeighttypes/dumpable piles

The process is as follows: 1. You create a png from the gdm file using the converter. put the png in the same path as the original gdm & delete the gdm version so only png is left. 2. Change the filetype of the said file inside the map.i3d from gdm to png so the editor knows to load it using not...
by MunrossMods
Sun May 10, 2020 5:20 pm
Forum: Tutorials
Topic: [FS19 Tutorial] increase the DensityHeighttypes/dumpable piles
Replies: 31
Views: 39444

Re: [FS19] increase the DensityHeighttypes/dumpable piles

its the grassilage filltype (the haystack with the pitchfork icon) but it also does this with the maize silage. but not with straw pellets or any seasons or ingame related dumptypes. i also did spawn it in with Easy dev controls Well I think then it is because of the "borrowed" gdm cause ...
by MunrossMods
Sun May 10, 2020 4:19 pm
Forum: Tutorials
Topic: [FS19 Tutorial] increase the DensityHeighttypes/dumpable piles
Replies: 31
Views: 39444

Re: [FS19] increase the DensityHeighttypes/dumpable piles

well, i got it kind of working so far, i "borrowed" a gdm file from a map with more than 31 dumptypes. its log clear but now i get this with the Maizplus mod installed (the reason i wanted to edit the map) [Imgur](https://i.imgur.com/gY86Ku7.jpg) it shows as the correct texture in the buc...
by MunrossMods
Sun May 10, 2020 4:00 pm
Forum: Tutorials
Topic: [FS19 Tutorial] increase the DensityHeighttypes/dumpable piles
Replies: 31
Views: 39444

Re: [FS19] increase the DensityHeighttypes/dumpable piles

@mikeboy203 & @Lister471 did you guys do step 1 and 2 correctly? Also with step 3 I found on Peter Vill Farm it didn't have the compressionChannels="5" part, so I just added the compressionChannels="6" to the line. I also got the DensityMap: failed to load GDM file error when...
by MunrossMods
Sun May 10, 2020 4:30 am
Forum: Tutorials
Topic: [FS19 Tutorial] increase the DensityHeighttypes/dumpable piles
Replies: 31
Views: 39444

Re: [FS19] increase the DensityHeighttypes/dumpable piles

Thanks very much for sharing this info, it helped me a lot & I can now enjoy all kinds of mods together + seasons without worrying about limits...