Search found 34 matches

by Telate
Sun Dec 02, 2012 11:11 pm
Forum: [LS13]English-Forum
Topic: Need Mod Help - Autoloader 48
Replies: 7
Views: 1252

Re: Need Mod Help - Autoloader 48

I believe this is coded into the LUA file that's encrypted in the game to flip the 2 bundles up. Can't really change it.
by Telate
Sat Dec 01, 2012 1:28 pm
Forum: [LS13]English-Forum
Topic: Need Mod Help - Autoloader 48
Replies: 7
Views: 1252

Re: Need Mod Help - Autoloader 48

Sorry, I've been busy with work (12 hours nights for the last 9 days...one more to go). I'll try to look into it on sunday or Monday

Edit: looked at it quickly in the game, I see the problem but don't have time to look through the code. It should put 4 bales up at the same time, not only 2 bails.
by Telate
Thu Nov 29, 2012 7:25 am
Forum: [LS13]English-Forum
Topic: The Answer To All our Pallet Loading Problems !?
Replies: 22
Views: 4585

Re: The Answer To All our Pallet Loading Problems !?

I can fix that camera issue - its actually quite simple to do, just need to add in a line that most people converting don't put in.
by Telate
Tue Nov 27, 2012 1:35 am
Forum: [LS13]English-Forum
Topic: For those that have camera issues
Replies: 0
Views: 504

For those that have camera issues

I finally figured out why the hell the camera makes me sick when using mods that people convert. I'm guessing they added an additional part into the camera in order for it to NOT follow the vehicle around. The camera code should look like: <cameras count="2"> <camera1 index="8|0|0|0&q...
by Telate
Mon Nov 26, 2012 11:25 am
Forum: [LS13]English-Forum
Topic: {QUESTION} ingame sale on a new harvester cannot buy
Replies: 8
Views: 1383

Re: {QUESTION} ingame sale on a new harvester cannot buy

You can always take out a loan to cover the rest of the full cost, but it, then pay back the loan. You only get charged interest daily - if you take it out at the beginning of the day and pay it back before the end you get no interest.
by Telate
Sun Nov 25, 2012 1:42 am
Forum: [LS13]English-Forum
Topic: How to make a combine pipe longer?
Replies: 2
Views: 921

Re: How to make a combine pipe longer?

You have to edit the .i3d file and move the trigger for the unloading further out to match with the pipe. In order to find what the trigger is you'd have to be able to somewhat understand the .xml file. Without being able to look into it too far you're looking for something that looks like: <pipe nu...
by Telate
Sun Nov 25, 2012 12:23 am
Forum: [LS13]English-Forum
Topic: Need Mod Help - Autoloader 48
Replies: 7
Views: 1252

Re: Need Mod Help - Autoloader 48

What does your log say? I can't download the file due to it wanting to install into fs2011 which I do not have. The vehicle type won't be wrong if you can buy and use the vehicle. This may be caused by the animation running out of animation room, or the spots that it uses for placing the bales are ...
by Telate
Sat Nov 24, 2012 2:14 pm
Forum: [LS13]English-Forum
Topic: Bee House and other questions please help.
Replies: 3
Views: 897

Re: Bee House and other questions please help.

Patch 1.3 fixes the stupid money that is made from placeables - before the patch they give way too much money. You can slow down crop growth by hitting "esc" then scrolling over through the options, you'll have one that says "Growth Speed" - change it to slow, med, or fast depend...
by Telate
Sat Nov 24, 2012 1:23 am
Forum: [LS13]English-Forum
Topic: LUA files
Replies: 1
Views: 517

LUA files

Has giants released the LUA file changes from 2011 to 2013 yet? I have a mod that I want to try to get to work with all of the features it should have, but can't figure out whats going on with the LUA files.
by Telate
Fri Nov 23, 2012 1:29 pm
Forum: [LS13]English-Forum
Topic: Class Lexion 770
Replies: 3
Views: 1088

Re: Class Lexion 770

yea, I've fixed the corn header not unfolding as well as the additional lighting on the combine (though the keys bindings don't show up on the help bubble in the corner, but the lights still work and I have them set to stay on unless they are turned off, so if you leave the vehicle they go to fake l...
by Telate
Fri Nov 23, 2012 1:43 am
Forum: [LS13]English-Forum
Topic: Krone Big X 1000 + trailer = hirable
Replies: 8
Views: 3035

Re: Krone Big X 1000 + trailer = hirable

Not sure entirely but I found one mod with the following: "<vehicle.combineTrailerTriggers.combineTrailerTrigger index="18" pipe state="2" />" Not sure if that is needed in there in order to have an AI go with a trailer. (I changed the index to go with the default vehic...
by Telate
Fri Nov 23, 2012 1:34 am
Forum: [LS13]English-Forum
Topic: Class Lexion 770
Replies: 3
Views: 1088

Class Lexion 770

I found this mod on one of the modding sites and god damn...why would someone even put it up? it is a terribly converted mod - I've spent probably 2 days now fixing things in it and still no where near where it should have been in the first place. Sure it worked okay, but only with the thresher - co...
by Telate
Fri Nov 23, 2012 1:31 am
Forum: [LS13]English-Forum
Topic: How to remove ES Limiter from Fendt 380 GTA??
Replies: 10
Views: 1795

Re: How to remove ES Limiter from Fendt 380 GTA??

Do you have ESlimiter installed as a seperate mod? if not, go into the mod (you'll have to unpack it, then repack it after if you want to use it in multiplayer) and edit the "moddesc.xml". Delete anything that has to do with "ESlimiter" (including the .lua file). If you don't kno...
by Telate
Fri Nov 23, 2012 12:30 am
Forum: [LS13]English-Forum
Topic: Fendt 828 vario2
Replies: 1
Views: 596

Re: Fendt 828 vario2

http://www.farmingsimulator2013.net/tag/fendt-828-vario2/ This has to be in the top 5 mods at the moment. All round a fantastic mod, stacked out with features and crisp looks which impressively include 4 WD, set of full work lights and a top speed of 30 odd mph (or is it km can't remember) which is...
by Telate
Fri Nov 23, 2012 12:04 am
Forum: [LS13]English-Forum
Topic: Converted Claas baler
Replies: 4
Views: 1782

Re: Converted Claas baler

I will add the information on the $ if the files the mod is needing is in the program files\farming simulator 2013\data\** folders then you will need the $ before data if all the files are contained within the mod then you will not need the $ but will need to make sure in the xml and i3d files are ...