Search found 140 matches
- by fsmodding
- Tue Apr 26, 2016 9:17 pm
- Forum: [EN-FS15]Official info/announcements
- Topic: Official modding teamspeak call (English) May9th
- Replies: 36
- Views: 10360
Re: Official modding teamspeak call (English) May9th
I want to take part.. My question, Will Giants ever move over to the Metalness Texture Work Flow, like used in other engines, UE4 For example, A Sample Setup From Ark Game: Built in UE4 https://sites.google.com/a/studiowildcard.com/ark-dev-kit-documentation/_/rsrc/1427464098406/assets/texturing/Text...
- by fsmodding
- Sat Jan 16, 2016 2:12 pm
- Forum: [LS15]English-Forum
- Topic: Train System LUA(solved)
- Replies: 2
- Views: 546
Re: Train System LUA
Done topic can be removed, thanks Xentro
- by fsmodding
- Fri Jan 15, 2016 10:40 pm
- Forum: [LS15]English-Forum
- Topic: Train System LUA(solved)
- Replies: 2
- Views: 546
Train System LUA(solved)
Hello all Looking for alittle assistance, i have changed the trains to Boats but need some assistance / Scripts to change the Sounds, Looking at the Docu, i see: -- attach sound to the last train wagon self.trainSoundId = createAudioSource("train", "data/maps/sounds/train.wav", 1...
- by fsmodding
- Thu Nov 19, 2015 1:27 am
- Forum: [LS15]English-Forum
- Topic: Strange NH Square Baler Error (Video Included)
- Replies: 2
- Views: 466
Re: Strange NH Square Baler Error (Video Included)
there is nothing in the Log as i showed in the video, I know how to use the Log File, the Game Just Crashes, also if it my spec you want:
intel i5 2500K
16gb ddr3 ram
Geforce GTX 660TI Graphics
intel i5 2500K
16gb ddr3 ram
Geforce GTX 660TI Graphics
- by fsmodding
- Wed Nov 18, 2015 10:28 pm
- Forum: [LS15]English-Forum
- Topic: Strange NH Square Baler Error (Video Included)
- Replies: 2
- Views: 466
Strange NH Square Baler Error (Video Included)
Hello Needing some Help with this strange Error i have no clue what is causing it, Using the Latest Patch, NO MODS ( Removed to Rule out Conflicts) Clean Save Game, and Still occuring..
Video:
https://www.youtube.com/watch?v=ME6e6D1rOIo
Video:
https://www.youtube.com/watch?v=ME6e6D1rOIo
- by fsmodding
- Fri Apr 17, 2015 6:01 pm
- Forum: [LS15]English-Forum
- Topic: I need help finding mods with no viruses or malware
- Replies: 8
- Views: 3758
Re: I need help finding mods with no viruses or malware
And if you find a virus free mod site? Please post a link to it...... :hi: well most of the time the problems come from all the sites listed in here, that actually take mods from places like fs-uk fsmodding and modhoster and other teams personal sites, i only upload fsmoddings mod to our own site a...
- by fsmodding
- Sun Apr 05, 2015 3:41 pm
- Forum: [LS15]English-Forum
- Topic: Dirt Colour
- Replies: 0
- Views: 461
Dirt Colour
Is it possible to change the Colour of the Dirt using the default washable spec?
I know there is a normal file that i can edit to make different effect for the dirt.
Anybody Know ?
FSModding
I know there is a normal file that i can edit to make different effect for the dirt.
Anybody Know ?
FSModding
- by fsmodding
- Fri Mar 20, 2015 9:08 pm
- Forum: [LS15]English-Forum
- Topic: of manure in the digital clock issue
- Replies: 3
- Views: 654
Re: of manure in the digital clock issue
Look at the user attributes and check the filltype..criss20ster wrote:Please help me
- by fsmodding
- Fri Mar 20, 2015 9:05 pm
- Forum: [LS15]English-Forum
- Topic: Another Mod Error
- Replies: 1
- Views: 860
Re: Another Mod Error
Hi all I'm constantly trying to keep my log 'mod error free' but I'm having a hard time understanding it and sometimes finding the mod that the error pertains to. Here is an example: Register vehicle type: Stoll_Wood_Table.StrawFork Register vehicle type: TA77.transam Register vehicle type: Telehan...
- by fsmodding
- Wed Mar 18, 2015 4:18 pm
- Forum: [LS15]English-Forum
- Topic: mods in multiplayer
- Replies: 3
- Views: 568
Re: mods in multiplayer
are the mod able to be used in multiplayer?
in the mods modDesc look for
<multiplayer supported="true"/>
also you have to activate the mods before you start the mp game..
in the mods modDesc look for
<multiplayer supported="true"/>
also you have to activate the mods before you start the mp game..
- by fsmodding
- Wed Mar 18, 2015 4:11 pm
- Forum: [LS15]English-Forum
- Topic: Floodlight as trailer?
- Replies: 6
- Views: 1021
Re: Floodlight as trailer?
no what i mean is you can make a trailer with a Extending light Post, or what ever and use the nightlight script to have the lights automatic like the Default maps Road lights, street lamp whatever you call them.. the light will come on at around 22:00 hrs i think.. and you wont have to have a tract...
- by fsmodding
- Wed Mar 18, 2015 12:04 pm
- Forum: [LS15]English-Forum
- Topic: mods running out of gas
- Replies: 6
- Views: 1093
Re: mods running out of gas
every time i get a mod, I buy it I get in and start driving as soon as I start driving it runs out of gas, how do I fix this? start using diesel instead? sorry, couldn't resist. In all seriousness you are either getting very bad mods or you have a mod conflict, almost certainly the latter. changing...
- by fsmodding
- Wed Mar 18, 2015 12:02 am
- Forum: [LS15]English-Forum
- Topic: mods running out of gas
- Replies: 6
- Views: 1093
Re: mods running out of gas
in the vehicles xml find the fuel usage and lower the value, look at the default vehicles for a starting point.k123 wrote:every time i get a mod, I buy it I get in and start driving as soon as I start driving it runs out of gas, how do I fix this?
- by fsmodding
- Tue Mar 17, 2015 11:15 pm
- Forum: [LS15]English-Forum
- Topic: Floodlight as trailer?
- Replies: 6
- Views: 1021
Re: Floodlight as trailer?
Alternatively you could use the Nightlight Feature, But have it enable a Real Light, unlike the default Road lights, thats Just a texture. you set it up exactly the same as them but also add a real light in the same group, when the night light comes on so does the real light.. no power required, and...
- by fsmodding
- Thu Mar 12, 2015 12:06 pm
- Forum: [LS15]English-Forum
- Topic: Help With Lua
- Replies: 7
- Views: 1268
Re: Help With Lua
yes i know about the drawbar but at slow speeds there can be a offset, so i would like to make a tranforms X Axis is Always pointing at the Tractor.bassaddict wrote:Could you explain what exactly you want to achieve? Because there's always at least one part pointing towards the tractor (i.e. drawbar to attacher).