Search found 89 matches
- by Mantose
- Thu Nov 29, 2012 4:14 am
- Forum: [LS13]English-Forum
- Topic: Editing tow speed
- Replies: 10
- Views: 2780
Re: Editing tow speed
Really? When I drove the harvester around town on the normal streets if I turned while going close to full speed the harvester would slide sideways. Its an easy fix just adjust some numbers. For this harvester I had to add the correct thing in but, after I added the right thing and a good number it ...
- by Mantose
- Wed Nov 28, 2012 5:29 pm
- Forum: [LS13]English-Forum
- Topic: Editing tow speed
- Replies: 10
- Views: 2780
Re: Editing tow speed
So far at first glance the mass of the harvester is about 17 when it should be about 6. And I am not sure why you like the handling, it skates all over the place. I wish people that converted these mods and uploaded them would learn how to set them up properly. I will edit with more news when I can....
- by Mantose
- Mon Nov 26, 2012 11:04 pm
- Forum: [LS13]English-Forum
- Topic: Editing tow speed
- Replies: 10
- Views: 2780
Re: Editing tow speed
The tutorials you buy from giants sort of cover some of the xml stuff but not as much as I would have liked. Most of everything I have learned is from comparing mods to default vehicles and equipment. Also a hefty amount of tinkering and experimenting. Combines are pretty tough to figure out. I am n...
- by Mantose
- Mon Nov 26, 2012 7:55 pm
- Forum: [LS13]English-Forum
- Topic: Editing tow speed
- Replies: 10
- Views: 2780
Re: Editing tow speed
Couple things I would experiment with is getting rid of rpmfadoutrange and/or try changing the -1 in maxtorques to a 1. Maybe lower brakeforce. Is there a big difference in speed from towing nothing and towing the header trailer? Maybe the header trailer mass is too much... I am pretty sure a high m...
- by Mantose
- Mon Nov 26, 2012 6:01 pm
- Forum: [LS13]English-Forum
- Topic: Unblanced weight
- Replies: 1
- Views: 862
Re: Unblanced weight
Open the manure vehicle i3d in the giants editor and click on the main root of the mod and click on rigid body tab and look at the number for mass. I think if that number is too high it might cause the issue you are describing. I could be wrong but, thats where I would start if I understand your pro...
- by Mantose
- Mon Nov 26, 2012 2:47 pm
- Forum: [LS13]English-Forum
- Topic: help with loading combine heads
- Replies: 6
- Views: 1373
Re: help with loading combine heads
I guess it is broken(unless I am doing it wrong) because it is suppose to work. If you look at the xml it has a line that looks like it is suppose to lock the header in place. <dynamicMountAttacherTrigger triggerNode="0>7" rootNode="0>" jointNode="0>" /> Apparently I ha...
- by Mantose
- Mon Nov 26, 2012 2:26 am
- Forum: [LS13]English-Forum
- Topic: help with loading combine heads
- Replies: 6
- Views: 1373
Re: help with loading combine heads
You can just drop the appropriate combine head on the appropriate trailer then attach the trailer to the combine and there should be an option to lock the combine head in place on the trailer. You should hear clicking noises and the combine head might move a little as it locks in place. I normally j...
- by Mantose
- Sun Nov 25, 2012 9:01 pm
- Forum: [LS13]English-Forum
- Topic: silage help
- Replies: 37
- Views: 7187
Re: silage help
On the wheat one wouldnt it be easier to just mow the grass at the edge of the field? It would take less time than cutting the wheat perfectly straight. Or for a permanent solution you could plough the grass away and make a slightly bigger field. Although if you dont plough straight, you may run int...
- by Mantose
- Sun Nov 25, 2012 1:03 am
- Forum: [LS13]English-Forum
- Topic: FS2013 Giants Editor 5.0.1 Starter Map
- Replies: 4
- Views: 2145
Re: FS2013 Giants Editor 5.0.1 Starter Map
Looks like some good info. It is somewhat hard to follow because the audio is about 30 or so seconds ahead of what you are doing in the video.
- by Mantose
- Sat Nov 24, 2012 8:49 pm
- Forum: [LS13]English-Forum
- Topic: Transporting Silage
- Replies: 4
- Views: 1303
Re: Transporting Silage
I think this question has been asked and people said the feeder mixer things were the only way unless you change a modded trailer. Also there is no place to dump it(other than the trough) after you load it in a trailer I am pretty sure. Although one person said you could dump it in the one concrete ...
- by Mantose
- Sat Nov 24, 2012 8:17 pm
- Forum: [LS13]English-Forum
- Topic: Alternatives to Maya and 3D Max
- Replies: 5
- Views: 973
Re: Alternatives to Maya and 3D Max
The latest version of blender doesnt work with the latest exporter from giants. I think you have to get an older version of blender. Version 2.62 I think works. I would suggest starting off making very simple things to learn the whole process of exporting and getting them into the game. No sense was...
- by Mantose
- Fri Nov 23, 2012 3:50 am
- Forum: [LS13]English-Forum
- Topic: Request - Truck/Trailer ...
- Replies: 1
- Views: 667
Re: Request - Truck/Trailer ...
http://forum.farming-simulator.com/view ... 79&t=48180
http://forum.farming-simulator.com/view ... 79&t=47912
http://forum.farming-simulator.com/view ... 0&start=15
Should be able to find somethign you want in one of these threads
http://forum.farming-simulator.com/view ... 79&t=47912
http://forum.farming-simulator.com/view ... 0&start=15
Should be able to find somethign you want in one of these threads
- by Mantose
- Thu Nov 22, 2012 7:28 pm
- Forum: [LS13]English-Forum
- Topic: Create brake lights in maya
- Replies: 4
- Views: 958
Re: Create brake lights in maya
Ok, so I made some progress. I know how to add the custom shader. Now I am trying to figure out how to get this line <Emissivemap fileId="17"/> in the i3d from maya.
- by Mantose
- Thu Nov 22, 2012 3:40 pm
- Forum: [LS13]English-Forum
- Topic: New Mod Idea
- Replies: 33
- Views: 6541
Re: New Mod Idea
Sorry, I must have missed the reply on this. dds formats quick and dirty. dxt1 no alpha channel dxt3 has alpha channel dxt5 has alpha channel better quality Pretty sure thats a simple explanation , I am sure there are more technical than that. Most of the time you will be using dxt1. Sometimes textu...
- by Mantose
- Thu Nov 22, 2012 11:35 am
- Forum: [LS13]English-Forum
- Topic: Create brake lights in maya
- Replies: 4
- Views: 958
Re: Create brake lights in maya
I dont think trial and error in this situation will work, there are just too many possiblities. Its sad because I am sure it is just a couple of check boxes and loading a file or something but I am sure this question will never be answered because people that know how to do this will think it is too...