Search found 21 matches

by Boomer506
Mon Feb 04, 2013 8:20 pm
Forum: [LS13]English-Forum
Topic: Futterlager V1.2 Capacity?
Replies: 12
Views: 1844

Re: Futterlager V1.2 Capacity?

... and there doesn't seem to be a display to tell you how much is in storage... yeah there are just about finished with them. http://forum.farming-simulator.com/viewtopic.php?f=779&t=52062&sid=789c514369383c58ce7222ea8b45d0b0 You've got your fingers in all kinds of stuff in this game, don'...
by Boomer506
Mon Feb 04, 2013 7:24 pm
Forum: [LS13]English-Forum
Topic: selling grass
Replies: 4
Views: 1119

Re: selling grass

Try the shed with the straw in and around the door in the farmyard. I've sold bales of hay and straw there, it may accept grass as well.
by Boomer506
Mon Feb 04, 2013 7:22 pm
Forum: [LS13]English-Forum
Topic: Futterlager V1.2 Capacity?
Replies: 12
Views: 1844

Re: Futterlager V1.2 Capacity?

You can examine the futterlager (feed store) current storage in your games XML files. I suspected as much, but had that brainwave on my morning commute today, and didn't have a chance to confirm it. I assume I'm not the only person to think it'd be a handy to have that data in the PDF or the F1 men...
by Boomer506
Mon Feb 04, 2013 6:05 pm
Forum: [LS13]English-Forum
Topic: Futterlager V1.2 Capacity?
Replies: 12
Views: 1844

Re: Futterlager V1.2 Capacity?

Good, thanks for the confirmation.
by Boomer506
Mon Feb 04, 2013 4:14 pm
Forum: [LS13]English-Forum
Topic: Futterlager V1.2 Capacity?
Replies: 12
Views: 1844

Futterlager V1.2 Capacity?

Over the weekend I decided to take the plunge and have a go at the Map Editor, including the addition of the Futterlager V1.2. Works WAY better than bales, even though the autostacker will carry more than the largest forage wagon, the time wasted making bales and loading them into the feeder is grea...
by Boomer506
Wed Jan 16, 2013 1:34 am
Forum: [LS13]English-Forum
Topic: how to fix the condor
Replies: 8
Views: 2081

Re: how to fix the condor

It also works to change the threshold value from 0.6 to 0.8 on the Kuhn GF 17002 GII (tedder). I found it was missing spots, not anymore!

It seems Col.Neville knows! Thanks!
by Boomer506
Wed Jan 09, 2013 2:11 pm
Forum: [LS13]English-Forum
Topic: Kroeger Siga Mod to Allow C-Train?
Replies: 1
Views: 633

Kroeger Siga Mod to Allow C-Train?

OK, I've been keeping an eye out for a mod that allows a C-train ( http://en.wikipedia.org/wiki/Road_train#C-train ), but haven't come across it. Basically, if the Kroeger Siga (either the duo or Uno) was modified to use the high hitch, a person could hitch multiples together, as well as use the SRB...
by Boomer506
Thu Dec 06, 2012 7:51 pm
Forum: [LS13]English-Forum
Topic: Where are the 'good' maps?
Replies: 21
Views: 4635

Re: Where are the 'good' maps?

You MUST try the OZF map. It is a complete re-imagining of the farm. Whereas most maps simply change a few buildings or present large flat spaces, this farm is INCREDIBLE. It is obviously the product of hundreds of man-hours of effort. There are even additional roads to places like the Freight Yard...
by Boomer506
Tue Dec 04, 2012 2:52 pm
Forum: [LS13]English-Forum
Topic: Kuhn Profile 1880
Replies: 4
Views: 1292

Re: Kuhn Profile 1880

I have the Kuhn Profile 1880, and have decided to cut my losses on the cows. No matter what order I put the silage in, it always registers as a decimal point of a fraction. I'll wait for the patch due before the end of the year, and try again, but otherwise, the cows can frikkin' starve... Don't get...
by Boomer506
Fri Nov 30, 2012 2:46 pm
Forum: [LS13]English-Forum
Topic: How Do I Plow/Cultivate A Field Of Grass
Replies: 4
Views: 997

Re: How Do I Plow/Cultivate A Field Of Grass

Yup, use the plow, and toggle the "Create field" option. I think it's the "O" key, but hit F1 and check to be sure.
by Boomer506
Wed Nov 28, 2012 2:17 pm
Forum: [LS13]English-Forum
Topic: [HELPFUL INFORMATION] + Videos
Replies: 120
Views: 94513

Re: [HELPFUL INFORMATION] + Videos

This might be common but thought I would throw it out there anyways: If you can't afford the huge machines/equipment yet, you can hire multiple workers to sow, cultivate, harvest. Early on I combined fields 15 and 16, it was so big I wound up running 3 harvesters (the $22k ones), 2 $22k cultivators...
by Boomer506
Fri Nov 23, 2012 5:39 pm
Forum: [LS13]English-Forum
Topic: Transport Missions List
Replies: 3
Views: 1316

Re: Transport Missions List

Nice! Now I can avoid those Freight Yard missions, it has to be the most out-of-the-way place to get to, I'm always skidding in at the last second.
by Boomer506
Fri Nov 23, 2012 1:30 pm
Forum: [LS13]English-Forum
Topic: Can I change the mod install folder?
Replies: 9
Views: 1625

Re: Can I change the mod install folder?

Would it work to put a shortcut called "mods" to the folder you want in the fs2013 folder? I'm at work, so I can't try it myself, but it should be easy enough to test!
by Boomer506
Thu Nov 22, 2012 5:45 pm
Forum: [LS13]English-Forum
Topic: How to feed cows corn?
Replies: 3
Views: 1210

Re: How to feed cows corn?

Silage is a fermented product, and needs moisture. You make it from whole-crop corn and un-dried grass. You pick it up with the loading wagons, not the hay baler.
by Boomer506
Tue Nov 20, 2012 6:16 pm
Forum: [LS13]English-Forum
Topic: [BrainStorming] -What would you like to see in a future DLC?
Replies: 59
Views: 9243

Re: [BrainStorming] -What would you like to see in a future

AI that drives to a location would be AWESOME! All those boring trips to the silage bunker or grain silo...

Now, because of the delivery missions, it would make sense for the AI to drive slower, but still, a guy could continue mowing or something while the AI drives.