Search found 1701 matches

by Stegei
Wed May 25, 2022 1:50 pm
Forum: Neuigkeiten und Ankündigungen
Topic: Gratis AGI Pack jetzt für Farming Simulator 22 erhältlich!
Replies: 63
Views: 29697

Re: Gratis AGI Pack jetzt für Farming Simulator 22 erhältlich!

Das AGI haben wir als "echtes" DLC statt als Mod veröffentlicht, damit es auch auf den Konsolen funktionieren. Im Gegensatz zu Mods, können DLCs können auch auf den Konsolen Scripte enthalten. Bei LS19 hatten wir mit dem Free Holmer DLC noch die Möglichkeit das DLC als Mod auf PC veröffent...
by Stegei
Wed May 25, 2022 1:42 pm
Forum: [EN] Modding
Topic: It is possible to apply Freeze transform to the Editor without impacting the Normalmap
Replies: 2
Views: 646

Re: It is possible to apply Freeze transform to the Editor without impacting the Normalmap

There is indeed an issue with the transformation of the per-vertex tangent data. This will be fixed with the next editor update.
by Stegei
Tue May 24, 2022 2:12 pm
Forum: [EN] General Discussion
Topic: Antonio Carraro DLC update changelog
Replies: 5
Views: 795

Re: Antonio Carraro DLC update changelog

The changelog for Antonio Carraro is now available here:
https://farming-simulator.com/updates.php

On Xbox, the DLC needs to be updated separately. The OS should ask to to update the DLC once it is available. This should ideally be the case within the next 1-2 hours.
by Stegei
Tue May 24, 2022 1:34 pm
Forum: [EN] General Discussion
Topic: Antonio Carraro DLC update changelog
Replies: 5
Views: 795

Re: Antonio Carraro DLC update changelog

With the patch 1.5 the Antonio Carraro DLC has been updated to 1.1. A changelog will follow. If you are on Playstation, the DLC will be updated with the game update, so the ModHub will shown that there is an update if you have not updated the game to 1.5 yet. Dependent on where you live and the time...
by Stegei
Fri May 20, 2022 1:25 pm
Forum: [EN] Technical Support
Topic: Lost Key Bindings
Replies: 48
Views: 12008

Re: Lost Key Bindings

Thanks for your input. There indeed was a bug that input bindings could get lost when downloading a new mod without restarting the game. This will be fixed with one of the upcoming patches (not with the one that will be released soon with the AGI dlc though, but most likely around the Kubota DLC rel...
by Stegei
Mon May 16, 2022 4:13 pm
Forum: [EN] General Discussion
Topic: Imagine having those graphics!
Replies: 73
Views: 8256

Re: Imagine having those graphics!

@Gormett: Actually I do think UE5 would be better suited for FS than UE4, mostly because of the new lumen lighting system that does not rely as much on baking as the lighting in UE4. Nanite probably would be less useful for FS due to the missing foliage and dynamic geometry support, but that feature...
by Stegei
Fri May 13, 2022 5:11 pm
Forum: [DE] Modding
Topic: Update für Maya Exporter Plugins ?
Replies: 7
Views: 2037

Re: Update für Maya Exporter Plugins ?

There was in issue with the installer code that did not always execute correctly. You can either fix the script that the installer created by adding this at the start of the code: from importlib import reload Or you download the exporter again from GDN and install it again. There is a new installer ...
by Stegei
Fri May 13, 2022 8:06 am
Forum: [EN] General Discussion
Topic: Why does Xbox have such small mod space?
Replies: 58
Views: 14332

Re: Why does Xbox have such small mod space?

The next patch is going to be released quite soon with the pallet limit being increased to 150 on PS5/Xbox Series (from 50 in patch 1.4)
by Stegei
Thu May 12, 2022 10:12 pm
Forum: [EN] General Discussion
Topic: Why does Xbox have such small mod space?
Replies: 58
Views: 14332

Re: Why does Xbox have such small mod space?

This is still on our todo list. Up until now there have been more urgent things to tackle than this. I don't have an ETA yet though.
by Stegei
Thu May 12, 2022 9:08 pm
Forum: [EN] General Discussion
Topic: Imagine having those graphics!
Replies: 73
Views: 8256

Re: Imagine having those graphics!

Of course there are always engines/games that do certain things better than what we do. But did you see any game that does all of the above? Have you been able to deform the terrain, cut a tree or place a new building in GTA? Have you been able to change the foliage in Forza, come back 2 days later ...
by Stegei
Thu May 12, 2022 1:43 pm
Forum: [EN] General Discussion
Topic: Imagine having those graphics!
Replies: 73
Views: 8256

Re: Imagine having those graphics!

Your game engine barely works at running your own game so I'm not sure what you speak of when you mention "features". You use your own engine so you don't have to pay to use somebody else's engine. I'm not talking about our engine being superior to other engines and being better for other...
by Stegei
Thu May 12, 2022 10:27 am
Forum: [DE] Modding
Topic: Maya Exporter 9.0.1 für Maya 2022?
Replies: 7
Views: 1952

Re: Maya Exporter 9.0.1 für Maya 2022?

Der Maya Exporter 9.0.3 ist jetzt auf gdn verfügbar mit Support für Maya 2022 und 2023 und ein paar anderen kleineren Verbesserungen
by Stegei
Thu May 12, 2022 10:24 am
Forum: [DE] Modding
Topic: Update für Maya Exporter Plugins ?
Replies: 7
Views: 2037

Re: Update für Maya Exporter Plugins ?

Der Maya Exporter 9.0.3 ist jetzt auf gdn verfügbar mit Support für Maya 2022 und 2023 und ein paar anderen kleineren Verbesserungen
by Stegei
Thu May 12, 2022 9:45 am
Forum: [EN] Technical Support
Topic: FS22 :: Stadia Not Working
Replies: 10
Views: 1899

Re: FS22 :: Stadia Not Working

Thanks for the information. What resolution are you playing on and with or without HDR? Also do you have Stadia Pro? What do you mean with "environmental sounds"? Is this the "Environment Volume" setting in the game or some setting from Stadia directly? Btw. the Stadia version is...
by Stegei
Wed May 11, 2022 2:28 pm
Forum: [EN] General Discussion
Topic: Imagine having those graphics!
Replies: 73
Views: 8256

Re: Imagine having those graphics!

There is a huge difference between a game that is just happening within a small linear portion of a mostly static world and a game with a fully explorable, dynamically changing and persistent world. Also I'm not really a fan of the very noise reflections in that video. It mostly is hidden quite a lo...