Search found 197 matches
- by Staalker
- Thu Dec 27, 2012 1:49 am
- Forum: [LS13]English-Forum
- Topic: Uneven crop growth
- Replies: 11
- Views: 7506
Re: Uneven crop growth
It's not really a bug. It's related to time. As soon as you plant the seed, it starts growing. By the time you get to the other side of a field, the first few rows planted have already been growing for some time. Since the game doesn't track exact minutes as much as "ticks" of time, if you...
- by Staalker
- Wed Nov 21, 2012 1:42 pm
- Forum: [LS13]English-Forum
- Topic: building a new autostacker
- Replies: 8
- Views: 1541
Re: building a new autostacker
I was pretty sure I posted a link here somewhere to the John Deere Autostack which holds 48 bales...no bugs in it. If you can't find it, i'll see about getting that link in again.
- by Staalker
- Mon Nov 19, 2012 7:50 pm
- Forum: [LS13]English-Forum
- Topic: [Guide]Converting Mods from 2011 to 2013
- Replies: 263
- Views: 185894
Re: [Guide]Converting Mods from 2011 to 2013
I am wondering if we can add a little bit to the first post of this topic for those who convert mods. It might even be useful to those who make new ones from scratch as well. There is 1 thing that comes in quite handy for choosing which vehicle/implement you wish to buy while in the game. You may h...
- by Staalker
- Sat Nov 17, 2012 2:26 am
- Forum: [LS13]English-Forum
- Topic: ["FEATURE" REQUEST]
- Replies: 9
- Views: 1280
Re: ["FEATURE" REQUEST]
I second that motion cdog Meaning? The AI turns them on. I never use them. I don't see what the problem is? Einstein, you use them everytime because you don't use them. So, you are one of those guys. Should have known by the "arrow to the knee" quote you picked. What guys? The ones who ju...
- by Staalker
- Sat Nov 17, 2012 2:22 am
- Forum: [LS13]English-Forum
- Topic: Attaching a baler to combines
- Replies: 8
- Views: 7980
Re: Attaching a baler to combines
I don't think it needs more than right kind of attacher joint to harvester, if you don't mind lack of visuals. I added trailer joint to biggest tipper so I can make a train now :) Biggest Deutz (maybe others too) already have attacher joint because there is cutter trailer for it. If the baler won't...
- by Staalker
- Sat Nov 17, 2012 2:19 am
- Forum: [LS13]English-Forum
- Topic: Scania truck with two trailers
- Replies: 4
- Views: 1325
Re: Scania truck with two trailers
Use this mod instead, I tested it and it works.
http://www.ls2011-mods.com/2012/11/15/s ... -pack-red/
It does have a minor issue where the textures inside the trailer are wacky because of the reflective properties.
But it does work fine.
http://www.ls2011-mods.com/2012/11/15/s ... -pack-red/
It does have a minor issue where the textures inside the trailer are wacky because of the reflective properties.
But it does work fine.
- by Staalker
- Sat Nov 17, 2012 2:17 am
- Forum: [LS13]English-Forum
- Topic: Looking for some good 2013 only tractor mods
- Replies: 3
- Views: 1237
Re: Looking for some good 2013 only tractor mods
There are so few, for many reasons. First, the game isn't a month old yet. Takes time to make mods. Second, vehicles from the old games have to be converted, and under the new physics they need a lot of work to make them smooth. Third, you won't find non-licensed mods on the official site to the bes...
- by Staalker
- Sat Nov 17, 2012 2:12 am
- Forum: [LS13]English-Forum
- Topic: [Guide]Converting Mods from 2011 to 2013
- Replies: 263
- Views: 185894
Re: [Guide]Converting Mods from 2011 to 2013
Nice, but only 5% of FS11 mods work with this method - I say don't bother Ah, more random made up internet numbers. You have data to back up your 5% statement yes? It's completely incorrect. This method works on nearly all no vehicle mods, and works on more than half the vehicle mods. In fact, I ha...
- by Staalker
- Fri Nov 16, 2012 4:55 am
- Forum: [LS13]English-Forum
- Topic: Any news on decay in silos?
- Replies: 6
- Views: 2741
Re: Any news on decay in silos?
I just tested this last night, I had around 50k liters of canola. I let the game run on 120x until around 11 days had passed and there was no loss. It may not be tied to in game time. It could be tied to real time, like the fermenting of silage. You can run the game at 120x all you want, but silage...
- by Staalker
- Fri Nov 16, 2012 4:41 am
- Forum: [LS13]English-Forum
- Topic: Addon Farming Classic
- Replies: 5
- Views: 1282
Re: Addon Farming Classic
Licensing isn't cheap. I don't know about the others, but John Deere charges upwards of 10k for a license to use their name and logo in an entertainment product, that's not counting equipment. A modder could get away with it, because it's considered an "art piece" by law (depending on your...
- by Staalker
- Wed Nov 14, 2012 1:46 am
- Forum: [LS13]English-Forum
- Topic: Does anyone have any plowing tips for me?
- Replies: 6
- Views: 1053
Re: Does anyone have any plowing tips for me?
Go slowly. I find using the number 4 key, set for working speed, is best. Move forward a little ways, stop. Repeat. This will get the edges done. Once they are done, you can plow the interior any way you want. As a side note, you can plow a field in multiple directions. As long as each tile of the g...
- by Staalker
- Wed Nov 14, 2012 1:36 am
- Forum: [LS13]English-Forum
- Topic: Forklift that can attach to the tractor
- Replies: 12
- Views: 2404
Re: Forklift that can attach to the tractor
What you are asking for takes a very complex LUA script to work. That wouldn't be a problem, really, except that Giants has not given the updated LUA scripting documentation yet. So, until they do, updating, making or anything involving LUA is out of the question.
- by Staalker
- Wed Nov 14, 2012 1:31 am
- Forum: [LS13]English-Forum
- Topic: Lagging mods
- Replies: 5
- Views: 768
Re: Lagging mods
Many of the lagging issues are due to scripting errors, or textures, shaders or etc that are not updated. When you look at a log file, you will see these warnings. In many cases an LUA script will repeat infinitely, simply because it isn't updated to the new requirements. Many mods will work with th...
- by Staalker
- Wed Nov 14, 2012 1:28 am
- Forum: [LS13]English-Forum
- Topic: New Mod Idea
- Replies: 33
- Views: 6544
Re: New Mod Idea
Weight. Weight. Weight. Remember that word, it's very important in 2013. Everything's weight has to be considered now, and harvesters are no exception. You can't really get speed setting right, or handling, until you get the weight right. Everything has a weight, and it matters to the physics engine...
- by Staalker
- Wed Nov 14, 2012 1:26 am
- Forum: [LS13]English-Forum
- Topic: Request for Mod Makers...make them work.. please!
- Replies: 15
- Views: 2871
Re: Request for Mod Makers...make them work.. please!
i hear everybit you said rocket i have gone to resorting to converting my own mods over been slow and that harvester wouldn't be the krone beast pack would it i built a custom krone and first time out launched like an airplane and the settings in the xml file are a pain to work out finally got it d...