Claas Quantum Ertrag

deutzfreakwsm
Posts: 101
Joined: Thu Dec 06, 2012 3:40 pm

Claas Quantum Ertrag

Post by deutzfreakwsm »

Moin
Ich finde den Ertrag vom Claas Qunatum by Vetexdesign n bisschen klein.
Ich finde aber in keiner der Dateien einen passenden Eintrag den man verändern könnte.
Wisst ihr wo der sein könnte?

Qantum.xml
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="ClaasQuantum3800k">
<annotation>Copyright (C) Börndi, All Rights Reserved.</annotation>
<name>
<en>Claas Quantum 3800k</en>
<de>Claas Quantum 3800k</de>
</name>
<typeDesc>$l10n_TypeDesc_ForageWagon</typeDesc>
<filename>claas_quantum_3800k.i3d</filename>

<size width="2.7" length="9.5"/>

<wheels autoRotateBackSpeed="2.0">
<wheel driveMode="0" repr="0" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/>
<wheel driveMode="0" repr="1" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/>
<wheel driveMode="0" repr="2" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/>
<wheel driveMode="0" repr="3" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/>
</wheels>
<brakeForce>1</brakeForce>
<downForce>3</downForce>

<maxSpeedLevel>1</maxSpeedLevel>
<powerTakeoffInput index="0>5" rotSpeed="2" filename="$data/vehicles/steerable/powerTakeoff.i3d" attachOffset="0 0 0"/>

<lights count="1">
<light1 index="0>6|1|4|0|0|1" />
</lights>
<brakeLights>
<brakeLight index="0>6|1|4|0|0|0" />
</brakeLights>
<lightsaddon lightsStayOn="false">
<light type="reverse" index="0>6|1|4|0|0|2" />
<light type="dirLeft" index="0>6|1|4|0|0|3" />
<light type="dirRight" index="0>6|1|4|0|0|4" />
</lightsaddon>

<fillPlanes>
<fillPlane type="grass_windrow">
<node index="0>6|4|0|2">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="1 0.5 0.1"/>
<key time="0.2" scale="1 0.8 0.25"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|0|3">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="grass_windrow_unloading">
<node index="0>6|4|2|2">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="1 0.5 0.1"/>
<key time="0.2" scale="1 0.8 0.25"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|2|3">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="wheat_windrow">
<node index="0>6|4|0|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="1 0.5 0.1"/>
<key time="0.2" scale="1 0.8 0.25"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|0|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="wheat_windrow_unloading">
<node index="0>6|4|2|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="1 0.5 0.1"/>
<key time="0.2" scale="1 0.8 0.25"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|2|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="barley_windrow">
<node index="0>6|4|0|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="1 0.5 0.1"/>
<key time="0.2" scale="1 0.8 0.25"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|0|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="barley_windrow_unloading">
<node index="0>6|4|2|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="1 0.5 0.1"/>
<key time="0.2" scale="1 0.8 0.25"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|2|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="chaff">
<node index="0>6|4|0|0">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.25 0.1 0.5"/>
<key time="0.2" scale="1 0.2 1"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|0|1">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="chaff_unloading">
<node index="0>6|4|2|0">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.25 0.1 0.5"/>
<key time="0.2" scale="1 0.2 1"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|2|1">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<!-- expanded -->
<fillPlane type="grass_windrow_expand">
<node index="0>6|4|1|2">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.96 0.5 0.1"/>
<key time="0.2" scale="0.96 0.8 0.25"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|4|1|3">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="grass_windrow_expand_unloading">
<node index="0>6|4|3|2">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.96 0.5 0.1"/>
<key time="0.2" scale="0.96 0.8 0.25"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|4|3|3">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="wheat_windrow_expand">
<node index="0>6|4|1|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.96 0.5 0.1"/>
<key time="0.2" scale="0.96 0.8 0.25"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|4|1|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="wheat_windrow_expand_unloading">
<node index="0>6|4|3|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.96 0.5 0.1"/>
<key time="0.2" scale="0.96 0.8 0.25"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|4|3|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="barley_windrow_expand">
<node index="0>6|4|1|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.96 0.5 0.1"/>
<key time="0.2" scale="0.96 0.8 0.25"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|4|1|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="barley_windrow_expand_unloading">
<node index="0>6|4|3|4">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.96 0.5 0.1"/>
<key time="0.2" scale="0.96 0.8 0.25"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|4|3|5">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="chaff_expand">
<node index="0>6|4|1|0">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.25 0.1 0.5"/>
<key time="0.2" scale="0.96 0.2 1"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|4|1|1">
<key time="0.85" scale="0 0 0"/>
<key time="0.86" scale="0.95 0.01 0.7"/>
<key time="0.98" scale="0.95 1 0.98"/>
<key time="1" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="chaff_expand_unloading">
<node index="0>6|4|3|0">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.25 0.1 0.5"/>
<key time="0.2" scale="1 0.2 1"/>
<key time="0.85" scale="1 1 1"/>
</node>
<node index="0>6|4|3|1">
<key time="0" scale="0 0 0"/>
<key time="0.1" scale="0.25 0.1 0.5"/>
<key time="0.2" scale="0.96 0.2 1"/>
<key time="0.85" scale="0.96 1 1"/>
<key time="0.86" scale="1 1 1"/>
</node>
<node index="0>6|5">
<key time="0" scale="1 0.1 1"/>
<key time="1" scale="1 1 1"/>
</node>
</fillPlane>
</fillPlanes>

<fillTypes fillTypes="grass_windrow wheat_windrow barley_windrow chaff"/>

<massPerFillLevel value="0.0002" />
<capacity>17200</capacity>

<capacityExpander animNodeIndex="0>6|2|6" animName="foldConstructionSource" expandCapacityFactor="1.8488372093023255">
<fadeOut index="0>6|2|5|1" />
<fadeIn index="0>6|2|5|2" />
</capacityExpander>

<cuttingAreas count="1">
<cuttingArea1 startIndex="0>10|3|0" widthIndex="0>10|3|1" heightIndex="0>10|3|2" />
</cuttingAreas>

<forageWgnSound file="$data/vehicles/trailers/forageWagon.wav" pitchOffset="1" volume="1.0" />
<hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="1.0" volume="1.0" />
<fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

<attacherJoint index="0>6|0|0|2" jointType="trailer" />
<tipReferencePoint index="0>4" />
<tipAnimation rootNode="0>6|1|4" speedScale="1" clip="backDoorSource" />

<tipScrollerNodes shaderParameter="uvScrollSpeed">
<tipScrollerNode index="0>6|3|0" speed="0 -0.28"/>
</tipScrollerNodes>

<dischargeParticleSystems>
<dischargeParticleSystem type="chaff" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Chaff.i3d" />
<dischargeParticleSystem type="grass_windrow" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Grass.i3d" />
<dischargeParticleSystem type="wheat_windrow" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Straw.i3d" />
<dischargeParticleSystem type="barley_windrow" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Straw.i3d" />
</dischargeParticleSystems>

<fillRootNode index="0>" />
<exactFillRootNode index="0>7" />
<fillAutoAimTargetNode index="0>8" />
<fillMassNode index="0>" />

<mouseControls>
<mouseControl iconFilename="huds/frontbase_hud.dds" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_ARM" />
</mouseControls>

<movingTools>
<!-- support -->
<movingTool index="0>9" componentJointIndex="0" anchorActor="0"/>

<!-- adjustFrontbase -->
<movingTool index="0>6|0|0" anchorActor="0" rotSpeed="20" rotAcceleration="80" rotMax="15" rotMin="-15" axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="false" speedFactor="0.3" rotationAxis="1" inputAttacherJoint="true" >
<dependentPart index="0>6|0|2" />
</movingTool>
</movingTools>

<movingParts>
<!-- construction front -->
<movingPart index="0>6|2|0" referencePoint="0>6|2|6|9" referenceFrame="0>6|2|6|9" isActiveDirty="true">
<translatingPart index="0>6|2|0|0" />
</movingPart>

<!-- adjustFrontbase -->
<movingPart index="0>6|0|2" referencePoint="0>6|0|0|1" referenceFrame="0>6|0|0|1" isActiveDirty="true">
<translatingPart index="0>6|0|2|0" />
</movingPart>

<!-- backDoor Zyl1 -->
<movingPart index="0>6|1|2" referencePoint="0>6|1|4|0|1" referenceFrame="0>6|1|4|0|1" isActiveDirty="true">
<translatingPart index="0>6|1|2|0" />
</movingPart>

<!-- backDoor Zyl2 -->
<movingPart index="0>6|1|3" referencePoint="0>6|1|4|0|2" referenceFrame="0>6|1|4|0|2" isActiveDirty="true"/>

<!-- backDoor Plane -->
<movingPart index="0>6|2|5|1|0|0|0|0|0|0|0|0|0|0|0" referencePoint="0>6|1|4|0|3" referenceFrame="0>6|1|4|0|3" invertZ="false" isActiveDirty="true"/>
<movingPart index="0>6|2|5|2|0|0|0|0|0|0|0|0|0|0|0" referencePoint="0>6|1|4|0|3" referenceFrame="0>6|1|4|0|3" invertZ="false" isActiveDirty="true"/>
</movingParts>

<animations>
<!-- move support down/up -->
<animation name="moveSupport">
<part node="0>9" startTime="0" endTime="1" startTrans="0 0.8 0" endTrans="0 0 0" />

<!-- visibility true/false on attach -->
<part node="0>16" startTime="0.8" endTime="0.9" visibility="true" />
<part node="0>16" startTime="0.9" endTime="1" visibility="false" />
<part node="0>17" startTime="0.8" endTime="0.9" visibility="false" />
<part node="0>17" startTime="0.9" endTime="1" visibility="true" />
<part node="0>18" startTime="0.8" endTime="0.9" visibility="false" />
<part node="0>18" startTime="0.9" endTime="1" visibility="true" />
<part node="0>19" startTime="0.8" endTime="0.9" visibility="true" />
<part node="0>19" startTime="0.9" endTime="1" visibility="false" />
</animation>

<!-- Pickup down/up -->
<animation name="Pickup_DownUp">
<part node="0>10|1" startTime="0" duration="1" startRot="0 0 0 " endRot="30 0 0" />
<part node="0>10|1" startTime="0" duration="1" startScale="1 1 1" endScale="1 1.1 1.2" />
<part node="0>10|2" startTime="0" duration="1" startRot="0 0 0 " endRot="27 0 0" />
<part node="0>10|1|1" startTime="0" duration="1" startRot="0 0 0 " endRot="-27 0 0" />
</animation>
</animations>

<support animationName="moveSupport" />

<pickupAnimation name="Pickup_DownUp" lowerSpeed="2" liftSpeed="-1" />

<outAnimation node="0>6|3|1|0" speedScale="2" clipname="slatfloorSource" />

<Pickup>
<Rake index="0>10|1|0" />
<Cutter index="0>10|0" />
</Pickup>
<PickupParticleSystems>
<Straw file="particleSystems/QuantumPickupPS_Straw.i3d" node="0>10|4" position="0 0 0" rotation="0 0 0"/>
<Grass file="particleSystems/QuantumPickupPS_Grass.i3d" node="0>10|4" position="0 0 0" rotation="0 0 0"/>
</PickupParticleSystems>

<safetyLoad>
<safetyLoadOn index="0>6|2|5|0"/>
<safetyLoadOn index="0>6|2|6|8"/>
<safetyLoadOff index="0>6|2|6|10"/>
</safetyLoad>

<skinnedNodes>
<skinnedNode index="0>14" />
<skinnedNode index="0>15" />
</skinnedNodes>

<!-- dirtIntveral(h); cleaningInterval(sec) -->
<dirt dirtInterval="0.7" cleaningInterval="15" updateInterval="0.1" >
<dirtComponent index="0>6" />
<dirtComponent index="0>9" />
<dirtComponent index="0>10" />
<dirtComponent index="0>11" />
<dirtComponent index="0>14" />
<dirtComponent index="0>15" />
<dirtComponent index="0>16" />
<dirtComponent index="0>17" />
<dirtComponent index="0>18" />
<dirtComponent index="0>19" />
<dirtComponent index="0>10|0" />
<dirtComponent index="0>10|1" />
<dirtComponent index="0>10|2" />
<dirtComponent index="0>10|2|0" />
<dirtComponent index="0>10|2|1" />
<dirtComponent index="0>10|1|0" />
<dirtComponent index="0>10|1|1" />
<dirtComponent index="0>6|3|1|0|0" />
<dirtComponent index="0>6|3|1|0|1" />
<dirtComponent index="0>6|3|1|0|2" />
<dirtComponent index="0>6|3|1|0|3" />
<dirtComponent index="0>6|3|1|0|4" />
<dirtComponent index="0>6|2|0" />
<dirtComponent index="0>6|2|1" />
<dirtComponent index="0>6|2|2" />
<dirtComponent index="0>6|2|3" />
<dirtComponent index="0>6|2|4" />
<dirtComponent index="0>6|2|5" />
<dirtComponent index="0>6|2|6" />
<dirtComponent index="0>6|2|0|0" />
<dirtComponent index="0>6|2|5|0" />
<dirtComponent index="0>6|2|5|1|0" />
<dirtComponent index="0>6|2|6|0" />
<dirtComponent index="0>6|2|6|0" />
<dirtComponent index="0>6|2|6|1" />
<dirtComponent index="0>6|2|6|2" />
<dirtComponent index="0>6|2|6|3" />
<dirtComponent index="0>6|2|6|4" />
<dirtComponent index="0>6|2|6|5" />
<dirtComponent index="0>6|2|6|6" />
<dirtComponent index="0>6|2|6|7" />
<dirtComponent index="0>6|2|6|8" />
<dirtComponent index="0>6|1|0" />
<dirtComponent index="0>6|1|1" />
<dirtComponent index="0>6|1|2" />
<dirtComponent index="0>6|1|3" />
<dirtComponent index="0>6|1|4" />
<dirtComponent index="0>6|1|2|0" />
<dirtComponent index="0>6|1|3|0" />
<dirtComponent index="0>6|0|0" />
<dirtComponent index="0>6|0|1" />
<dirtComponent index="0>6|0|2" />
<dirtComponent index="0>6|0|2|0" />
<dirtComponent index="0>6|0|0|0" />
</dirt>

<components count="2">
<component1 centerOfMass="0 0 -0.65" solverIterationCount="8" />
<component2 solverIterationCount="8" />
<joint component1="0" component2="1" index="0>9|0" rotLimit="0 0 0" transLimit="0 0 0" />
</components>

<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>
Moddesc
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Börndi</author>
<version>1.0</version>

<!--
Credits:
Modell: Börndi
Textur: Börndi | Used/Dirt: Katsuo
Ingame: Börndi | Particle System: wohlstandskind
Script: Sven777b, Face, Börndi, rafftnix, xentro
-->

<title>
<en>Claas Quantum 3800k</en>
<de>Claas Quantum 3800k</de>
</title>
<description>
<en>This is the QUANTUM 3800 as K version with folding dry crop extension for low entrances and daily green forage gathering.
Their fuel-saving chop quality and high operational reliability are solid grounds for the economical use of these machines in forage harvesting on these farms.</en>
<de>Der QUANTUM 3800 in der K Version mit klappbarem Dürrfutteraufbau für niedere Einfahrten und tägliches Grünfutterholen.
Kraftsparende Schnittqualität sowie die hohe Zuverlässigkeit und Einsatzsicherheit sind überzeugende Argumente für einen wirtschaftlichen Einsatz in der Futtererntekette dieser Betriebe.</de>
</description>

<iconFilename>huds/store_claasQuantum3800k.dds</iconFilename>
<multiplayer supported="true" />

<l10n>
<text name="shopItemBrand_claas">
<en>Claas</en>
<de>Claas</de>
</text>
<text name="BEL3LEFT">
<en>left turnlights</en>
<de>Blinker links</de>
</text>
<text name="BEL3RIGHT">
<en>right turnlights</en>
<de>Blinker rechts</de>
</text>
<text name="BEL3WARN">
<en>hazard lights</en>
<de>Warnblinker</de>
</text>
<text name="expandCapacity">
<en>unfold construction</en>
<de>Aufbau ausklappen</de>
</text>
<text name="decreaseCapacity">
<en>fold construction</en>
<de>Aufbau einklappen</de>
</text>
</l10n>

<extraSourceFiles>
<sourceFile filename="scripts/expandCapacityEvent.lua" />
<sourceFile filename="scripts/StaticParticleSystem.lua" />
</extraSourceFiles>

<specializations>
<specialization name="washable" className="Washable" filename="scripts/washable.lua" />
<specialization name="additionalLights" className="BEL3" filename="scripts/additionalLights.lua"/>
<specialization name="fixAttacher" className="FixAttacher" filename="scripts/fixAttacherJoint.lua" />
<specialization name="expandCapacity" className="ExpandCapacity" filename="scripts/expandCapacity.lua" />
<specialization name="scratchfloor" className="ScratchFloor3d" filename="scripts/scratchFloor3d.lua"/>
<specialization name="pickup" className="Pickup" filename="scripts/pickUp.lua"/>
<specialization name="safetyLoad" className="SafetyLoad" filename="scripts/safetyLoad.lua"/>
<specialization name="unloadingPlanes" className="UnloadingPlanes" filename="scripts/unloadingPlanes.lua"/>
<specialization name="stopUnload" className="StopUnload" filename="scripts/stopUnload.lua"/>
<specialization name="fixScript" className="FixScript" filename="scripts/fixScript.lua"/>
</specializations>

<vehicleTypes>
<type name="ClaasQuantum3800k" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
<specialization name="forageWagon" />
<specialization name="mouseControlsVehicle" />
<specialization name="washable" />
<specialization name="additionalLights" />
<specialization name="fixAttacher" />
<specialization name="expandCapacity" />
<specialization name="scratchfloor" />
<specialization name="pickup" />
<specialization name="safetyLoad" />
<specialization name="unloadingPlanes" />
<specialization name="stopUnload" />
<specialization name="fixScript" />
</type>
</vehicleTypes>

<inputBindings>
<input name="BEL3LEFT" key1="KEY_KP_1" />
<input name="BEL3WARN" key1="KEY_KP_2" />
<input name="BEL3RIGHT" key1="KEY_KP_3" />
<!--<input name="SETEXPANSIONSTATE" key1="KEY_o" key2="" button="" device="0" mouse="" />-->
</inputBindings>

<storeItems>
<storeItem>
<en>
<name>Claas Quantum 3800k</name>
<description>
<![CDATA[The QUANTUM 3800 as K version with folding dry crop extension for low entrances and daily green forage gathering.
Their fuel-saving chop quality and high operational reliability are solid grounds for the economical use of these machines in forage harvesting on these farms.]]>
</description>
<specs><![CDATA[The Claas Quantum 3800k can be filled with grass, chaff and straw.

Capacity: 17200-31800
Maintenance: %s / day]]></specs>
</en>
<de>
<name>Claas Quantum 3800k</name>
<description>
<![CDATA[Der QUANTUM 3800 in der K Version mit klappbarem Dürrfutteraufbau für niedere Einfahrten und tägliches Grünfutterholen.
Kraftsparende Schnittqualität sowie die hohe Zuverlässigkeit und Einsatzsicherheit sind überzeugende Argumente für einen wirtschaftlichen Einsatz in der Futtererntekette dieser Betriebe.]]>
</description>
<specs><![CDATA[Der Claas Quantum 3800k kann mit Gras, Silage & Stroh befüllt werden.

Füllkapazität: 17200-31800
Unterhaltskosten: %s / Tag]]></specs>
</de>
<rotation>0</rotation>
<image active="huds/store_claasQuantum3800k.dds" brand="huds/brand_claas.dds"/>
<price>21200</price>
<dailyUpkeep>45</dailyUpkeep>
<xmlFilename>claas_quantum_3800k.xml</xmlFilename>
<brand>Claas</brand>
<machineType>loaderWagons</machineType>
</storeItem>
</storeItems>
</modDesc>
pickup.lua
--
-- Pickup.lua
-- rotate Pickup Rake/Cutter when active, visible PU PS for loading Grass or Straw
--
-- author: Börndi
-- date: 21.01.2013
-- version: v1.0 (January 2013)

-- Keine Veränderung ohne meine Erlaubnis!
-- No modification without my permission!

Pickup = {};

function Pickup.prerequisitesPresent(specializations)
return SpecializationUtil.hasSpecialization(Fillable, specializations) and
SpecializationUtil.hasSpecialization(ForageWagon, specializations);
end;

function Pickup:load(xmlFile)

self.Rake = Utils.indexToObject(self.components, getXMLString(xmlFile, "vehicle.Pickup.Rake#index"));
self.Cutter = Utils.indexToObject(self.components, getXMLString(xmlFile, "vehicle.Pickup.Cutter#index"));

if self.isClient then
self.grassParticleSystems = {};
local i=0;
while true do
local key = string.format("vehicle.PickupParticleSystems.Grass(%d)", i);
local node = getXMLString(xmlFile, key.. "#node");
if node == nil then
break;
end;
node = Utils.indexToObject(self.components, node);
if node ~= nil then
local psFile = getXMLString(xmlFile, key.. "#file");
local grassParticleSystem = {};
grassParticleSystem.particleSystem = {};
StaticParticleSystem.loadParticleSystem(xmlFile, grassParticleSystem.particleSystem, key, self.components, false, "$data/vehicles/particleSystems/threshingChopperParticleSystem.i3d", self.baseDirectory);
table.insert(self.grassParticleSystems, grassParticleSystem);
end;
i = i+1;
end;

self.strawParticleSystems = {};
local i=0;
while true do
local key = string.format("vehicle.PickupParticleSystems.Straw(%d)", i);
local node = getXMLString(xmlFile, key.. "#node");
if node == nil then
break;
end;
node = Utils.indexToObject(self.components, node);
if node ~= nil then
local psFile = getXMLString(xmlFile, key.. "#file");
local strawParticleSystem = {};
strawParticleSystem.particleSystem = {};
StaticParticleSystem.loadParticleSystem(xmlFile, strawParticleSystem.particleSystem, key, self.components, false, "$data/vehicles/particleSystems/threshingChopperParticleSystem.i3d", self.baseDirectory);
table.insert(self.strawParticleSystems, strawParticleSystem);
end;
i = i+1;
end;
end;

self.fillLevelold = self.fillLevel;

self.psFillcontrol = false;
self.psStrawactive = false;
self.psGrassactive = false;

end;

function Pickup:delete()

for _, ps in pairs(self.grassParticleSystems) do
Utils.deleteParticleSystem(ps.particleSystem, false);
end;
for _, ps in pairs(self.strawParticleSystems) do
Utils.deleteParticleSystem(ps.particleSystem, false);
end;

end;

function Pickup:readStream(streamId, connection)
end;

function Pickup:writeStream(streamId, connection)
end;

function Pickup:mouseEvent(posX, posY, isDown, isUp, button)
end;

function Pickup:keyEvent(unicode, sym, modifier, isDown)
end;

function Pickup:update(dt)

if self.isTurnedOn then
rotate(self.Rake, -0.01 * dt, 0, 0);
rotate(self.Cutter, -0.01 * dt, 0, 0);
-- end;

-- Grass PS activate

-- if self.isTurnedOn then
if self.psFillcontrol then
if (self.currentFillType == Fillable.FILLTYPE_GRASS_WINDROW or self.currentFillType == Fillable.FILLTYPE_DRYGRASS_WINDROW) then
self.psGrassactive = true;
else
self.psGrassactive = false;
end;
else
self.psGrassactive = false;
end;
-- else
-- self.psGrassactive = false;
-- end;

for _, ps in pairs(self.grassParticleSystems) do
Utils.setEmittingState(ps.particleSystem, self.psGrassactive);
end;

-- Straw PS activate

-- if self.isTurnedOn then
if self.psFillcontrol then
if (self.currentFillType == Fillable.FILLTYPE_WHEAT_WINDROW or self.currentFillType == Fillable.FILLTYPE_BARLEY_WINDROW) then
self.psStrawactive = true;
else
self.psStrawactive = false;
end;
else
self.psStrawactive = false;
end;
else
self.psStrawactive = false;
self.psGrassactive = false;
end;

for _, ps in pairs(self.strawParticleSystems) do
Utils.setEmittingState(ps.particleSystem, self.psStrawactive);
end;

end;

function Pickup:updateTick(dt)

-- check fillLevel difference to activate PS

if self.fillLevel ~= self.fillLevelold then
if self.fillLevel > self.fillLevelold then
self.psFillcontrol = true;
end;
self.fillLevelold = self.fillLevel;
else
self.psFillcontrol = false;
end;

end;

function Pickup:draw()
end;

function Pickup:onDetach()
end;

EDIT Pogo: *Spoiler angepasst*
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Claas Quantum Ertrag

Post by bassaddict »

Der Ertrag vom Claas Quantum ist korrekt, genauso wie bei den standard Ladewagen. Wenn der bei Ertrag einem anderen Ladewagen höher ist, dann wurde bei dem anderen Ladewagen rumgefummelt.
wesen123

Re: Claas Quantum Ertrag

Post by wesen123 »

<capacity>17200</capacity>

Die zeile suchen, und dann einfach eine größere Zahl reinschreiben ;)
User avatar
Grisu118
Posts: 409
Joined: Fri Apr 08, 2011 7:55 pm
Location: Schweiz
Contact:

Re: Claas Quantum Ertrag

Post by Grisu118 »

@Wesen, das hat aber nix mit Ertrag zu tun, ist nur die Maximale Kapazität des Quantum...
Avatar: GZF 41 - Rettungsdienst Fricktal

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Facebook ELS Aarau - Facebook Grisu118
User avatar
V8Bolle
Posts: 947
Joined: Wed Mar 03, 2010 10:52 am
Location: Rostock

Re: Claas Quantum Ertrag

Post by V8Bolle »

<fillScale value="2.5" />

Wenn du diese Zeile in die Fahrzeug.xml einfügst, lädt er die zweieinhalb fache Menge auf.
Das funktioniert auch bei Pressen.

<capacity>17200</capacity>

Das ist nur das Ladevolumen des Anhängers. Bei Pressen das Volumen der Ballen.
MfG Bolle
Vorschauschaltflächenbenutzer
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