Ich finde den Ertrag vom Claas Qunatum by Vetexdesign n bisschen klein.
Ich finde aber in keiner der Dateien einen passenden Eintrag den man verändern könnte.
Wisst ihr wo der sein könnte?
Qantum.xml
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="ClaasQuantum3800k"> <annotation>Copyright (C) Börndi, All Rights Reserved.</annotation> <name> <en>Claas Quantum 3800k</en> <de>Claas Quantum 3800k</de> </name> <typeDesc>$l10n_TypeDesc_ForageWagon</typeDesc> <filename>claas_quantum_3800k.i3d</filename> <size width="2.7" length="9.5"/> <wheels autoRotateBackSpeed="2.0"> <wheel driveMode="0" repr="0" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/> <wheel driveMode="0" repr="1" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/> <wheel driveMode="0" repr="2" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/> <wheel driveMode="0" repr="3" radius="0.50" deltaY="0" suspTravel="0" spring="30" damper="30" mass="0.5" lateralStiffness="1"/> </wheels> <brakeForce>1</brakeForce> <downForce>3</downForce> <maxSpeedLevel>1</maxSpeedLevel> <powerTakeoffInput index="0>5" rotSpeed="2" filename="$data/vehicles/steerable/powerTakeoff.i3d" attachOffset="0 0 0"/> <lights count="1"> <light1 index="0>6|1|4|0|0|1" /> </lights> <brakeLights> <brakeLight index="0>6|1|4|0|0|0" /> </brakeLights> <lightsaddon lightsStayOn="false"> <light type="reverse" index="0>6|1|4|0|0|2" /> <light type="dirLeft" index="0>6|1|4|0|0|3" /> <light type="dirRight" index="0>6|1|4|0|0|4" /> </lightsaddon> <fillPlanes> <fillPlane type="grass_windrow"> <node index="0>6|4|0|2"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="1 0.5 0.1"/> <key time="0.2" scale="1 0.8 0.25"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|0|3"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="grass_windrow_unloading"> <node index="0>6|4|2|2"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="1 0.5 0.1"/> <key time="0.2" scale="1 0.8 0.25"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|2|3"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="wheat_windrow"> <node index="0>6|4|0|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="1 0.5 0.1"/> <key time="0.2" scale="1 0.8 0.25"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|0|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="wheat_windrow_unloading"> <node index="0>6|4|2|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="1 0.5 0.1"/> <key time="0.2" scale="1 0.8 0.25"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|2|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="barley_windrow"> <node index="0>6|4|0|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="1 0.5 0.1"/> <key time="0.2" scale="1 0.8 0.25"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|0|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="barley_windrow_unloading"> <node index="0>6|4|2|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="1 0.5 0.1"/> <key time="0.2" scale="1 0.8 0.25"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|2|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="chaff"> <node index="0>6|4|0|0"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.25 0.1 0.5"/> <key time="0.2" scale="1 0.2 1"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|0|1"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="chaff_unloading"> <node index="0>6|4|2|0"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.25 0.1 0.5"/> <key time="0.2" scale="1 0.2 1"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|2|1"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <!-- expanded --> <fillPlane type="grass_windrow_expand"> <node index="0>6|4|1|2"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.96 0.5 0.1"/> <key time="0.2" scale="0.96 0.8 0.25"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|4|1|3"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="grass_windrow_expand_unloading"> <node index="0>6|4|3|2"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.96 0.5 0.1"/> <key time="0.2" scale="0.96 0.8 0.25"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|4|3|3"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="wheat_windrow_expand"> <node index="0>6|4|1|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.96 0.5 0.1"/> <key time="0.2" scale="0.96 0.8 0.25"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|4|1|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="wheat_windrow_expand_unloading"> <node index="0>6|4|3|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.96 0.5 0.1"/> <key time="0.2" scale="0.96 0.8 0.25"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|4|3|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="barley_windrow_expand"> <node index="0>6|4|1|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.96 0.5 0.1"/> <key time="0.2" scale="0.96 0.8 0.25"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|4|1|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="barley_windrow_expand_unloading"> <node index="0>6|4|3|4"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.96 0.5 0.1"/> <key time="0.2" scale="0.96 0.8 0.25"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|4|3|5"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="chaff_expand"> <node index="0>6|4|1|0"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.25 0.1 0.5"/> <key time="0.2" scale="0.96 0.2 1"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|4|1|1"> <key time="0.85" scale="0 0 0"/> <key time="0.86" scale="0.95 0.01 0.7"/> <key time="0.98" scale="0.95 1 0.98"/> <key time="1" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="chaff_expand_unloading"> <node index="0>6|4|3|0"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.25 0.1 0.5"/> <key time="0.2" scale="1 0.2 1"/> <key time="0.85" scale="1 1 1"/> </node> <node index="0>6|4|3|1"> <key time="0" scale="0 0 0"/> <key time="0.1" scale="0.25 0.1 0.5"/> <key time="0.2" scale="0.96 0.2 1"/> <key time="0.85" scale="0.96 1 1"/> <key time="0.86" scale="1 1 1"/> </node> <node index="0>6|5"> <key time="0" scale="1 0.1 1"/> <key time="1" scale="1 1 1"/> </node> </fillPlane> </fillPlanes> <fillTypes fillTypes="grass_windrow wheat_windrow barley_windrow chaff"/> <massPerFillLevel value="0.0002" /> <capacity>17200</capacity> <capacityExpander animNodeIndex="0>6|2|6" animName="foldConstructionSource" expandCapacityFactor="1.8488372093023255"> <fadeOut index="0>6|2|5|1" /> <fadeIn index="0>6|2|5|2" /> </capacityExpander> <cuttingAreas count="1"> <cuttingArea1 startIndex="0>10|3|0" widthIndex="0>10|3|1" heightIndex="0>10|3|2" /> </cuttingAreas> <forageWgnSound file="$data/vehicles/trailers/forageWagon.wav" pitchOffset="1" volume="1.0" /> <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="1.0" volume="1.0" /> <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" /> <attacherJoint index="0>6|0|0|2" jointType="trailer" /> <tipReferencePoint index="0>4" /> <tipAnimation rootNode="0>6|1|4" speedScale="1" clip="backDoorSource" /> <tipScrollerNodes shaderParameter="uvScrollSpeed"> <tipScrollerNode index="0>6|3|0" speed="0 -0.28"/> </tipScrollerNodes> <dischargeParticleSystems> <dischargeParticleSystem type="chaff" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Chaff.i3d" /> <dischargeParticleSystem type="grass_windrow" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Grass.i3d" /> <dischargeParticleSystem type="wheat_windrow" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Straw.i3d" /> <dischargeParticleSystem type="barley_windrow" node="0>6|5" rotation="0 0 0" file="particleSystems/QuantumUnLoadPS_Straw.i3d" /> </dischargeParticleSystems> <fillRootNode index="0>" /> <exactFillRootNode index="0>7" /> <fillAutoAimTargetNode index="0>8" /> <fillMassNode index="0>" /> <mouseControls> <mouseControl iconFilename="huds/frontbase_hud.dds" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_ARM" /> </mouseControls> <movingTools> <!-- support --> <movingTool index="0>9" componentJointIndex="0" anchorActor="0"/> <!-- adjustFrontbase --> <movingTool index="0>6|0|0" anchorActor="0" rotSpeed="20" rotAcceleration="80" rotMax="15" rotMin="-15" axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="false" speedFactor="0.3" rotationAxis="1" inputAttacherJoint="true" > <dependentPart index="0>6|0|2" /> </movingTool> </movingTools> <movingParts> <!-- construction front --> <movingPart index="0>6|2|0" referencePoint="0>6|2|6|9" referenceFrame="0>6|2|6|9" isActiveDirty="true"> <translatingPart index="0>6|2|0|0" /> </movingPart> <!-- adjustFrontbase --> <movingPart index="0>6|0|2" referencePoint="0>6|0|0|1" referenceFrame="0>6|0|0|1" isActiveDirty="true"> <translatingPart index="0>6|0|2|0" /> </movingPart> <!-- backDoor Zyl1 --> <movingPart index="0>6|1|2" referencePoint="0>6|1|4|0|1" referenceFrame="0>6|1|4|0|1" isActiveDirty="true"> <translatingPart index="0>6|1|2|0" /> </movingPart> <!-- backDoor Zyl2 --> <movingPart index="0>6|1|3" referencePoint="0>6|1|4|0|2" referenceFrame="0>6|1|4|0|2" isActiveDirty="true"/> <!-- backDoor Plane --> <movingPart index="0>6|2|5|1|0|0|0|0|0|0|0|0|0|0|0" referencePoint="0>6|1|4|0|3" referenceFrame="0>6|1|4|0|3" invertZ="false" isActiveDirty="true"/> <movingPart index="0>6|2|5|2|0|0|0|0|0|0|0|0|0|0|0" referencePoint="0>6|1|4|0|3" referenceFrame="0>6|1|4|0|3" invertZ="false" isActiveDirty="true"/> </movingParts> <animations> <!-- move support down/up --> <animation name="moveSupport"> <part node="0>9" startTime="0" endTime="1" startTrans="0 0.8 0" endTrans="0 0 0" /> <!-- visibility true/false on attach --> <part node="0>16" startTime="0.8" endTime="0.9" visibility="true" /> <part node="0>16" startTime="0.9" endTime="1" visibility="false" /> <part node="0>17" startTime="0.8" endTime="0.9" visibility="false" /> <part node="0>17" startTime="0.9" endTime="1" visibility="true" /> <part node="0>18" startTime="0.8" endTime="0.9" visibility="false" /> <part node="0>18" startTime="0.9" endTime="1" visibility="true" /> <part node="0>19" startTime="0.8" endTime="0.9" visibility="true" /> <part node="0>19" startTime="0.9" endTime="1" visibility="false" /> </animation> <!-- Pickup down/up --> <animation name="Pickup_DownUp"> <part node="0>10|1" startTime="0" duration="1" startRot="0 0 0 " endRot="30 0 0" /> <part node="0>10|1" startTime="0" duration="1" startScale="1 1 1" endScale="1 1.1 1.2" /> <part node="0>10|2" startTime="0" duration="1" startRot="0 0 0 " endRot="27 0 0" /> <part node="0>10|1|1" startTime="0" duration="1" startRot="0 0 0 " endRot="-27 0 0" /> </animation> </animations> <support animationName="moveSupport" /> <pickupAnimation name="Pickup_DownUp" lowerSpeed="2" liftSpeed="-1" /> <outAnimation node="0>6|3|1|0" speedScale="2" clipname="slatfloorSource" /> <Pickup> <Rake index="0>10|1|0" /> <Cutter index="0>10|0" /> </Pickup> <PickupParticleSystems> <Straw file="particleSystems/QuantumPickupPS_Straw.i3d" node="0>10|4" position="0 0 0" rotation="0 0 0"/> <Grass file="particleSystems/QuantumPickupPS_Grass.i3d" node="0>10|4" position="0 0 0" rotation="0 0 0"/> </PickupParticleSystems> <safetyLoad> <safetyLoadOn index="0>6|2|5|0"/> <safetyLoadOn index="0>6|2|6|8"/> <safetyLoadOff index="0>6|2|6|10"/> </safetyLoad> <skinnedNodes> <skinnedNode index="0>14" /> <skinnedNode index="0>15" /> </skinnedNodes> <!-- dirtIntveral(h); cleaningInterval(sec) --> <dirt dirtInterval="0.7" cleaningInterval="15" updateInterval="0.1" > <dirtComponent index="0>6" /> <dirtComponent index="0>9" /> <dirtComponent index="0>10" /> <dirtComponent index="0>11" /> <dirtComponent index="0>14" /> <dirtComponent index="0>15" /> <dirtComponent index="0>16" /> <dirtComponent index="0>17" /> <dirtComponent index="0>18" /> <dirtComponent index="0>19" /> <dirtComponent index="0>10|0" /> <dirtComponent index="0>10|1" /> <dirtComponent index="0>10|2" /> <dirtComponent index="0>10|2|0" /> <dirtComponent index="0>10|2|1" /> <dirtComponent index="0>10|1|0" /> <dirtComponent index="0>10|1|1" /> <dirtComponent index="0>6|3|1|0|0" /> <dirtComponent index="0>6|3|1|0|1" /> <dirtComponent index="0>6|3|1|0|2" /> <dirtComponent index="0>6|3|1|0|3" /> <dirtComponent index="0>6|3|1|0|4" /> <dirtComponent index="0>6|2|0" /> <dirtComponent index="0>6|2|1" /> <dirtComponent index="0>6|2|2" /> <dirtComponent index="0>6|2|3" /> <dirtComponent index="0>6|2|4" /> <dirtComponent index="0>6|2|5" /> <dirtComponent index="0>6|2|6" /> <dirtComponent index="0>6|2|0|0" /> <dirtComponent index="0>6|2|5|0" /> <dirtComponent index="0>6|2|5|1|0" /> <dirtComponent index="0>6|2|6|0" /> <dirtComponent index="0>6|2|6|0" /> <dirtComponent index="0>6|2|6|1" /> <dirtComponent index="0>6|2|6|2" /> <dirtComponent index="0>6|2|6|3" /> <dirtComponent index="0>6|2|6|4" /> <dirtComponent index="0>6|2|6|5" /> <dirtComponent index="0>6|2|6|6" /> <dirtComponent index="0>6|2|6|7" /> <dirtComponent index="0>6|2|6|8" /> <dirtComponent index="0>6|1|0" /> <dirtComponent index="0>6|1|1" /> <dirtComponent index="0>6|1|2" /> <dirtComponent index="0>6|1|3" /> <dirtComponent index="0>6|1|4" /> <dirtComponent index="0>6|1|2|0" /> <dirtComponent index="0>6|1|3|0" /> <dirtComponent index="0>6|0|0" /> <dirtComponent index="0>6|0|1" /> <dirtComponent index="0>6|0|2" /> <dirtComponent index="0>6|0|2|0" /> <dirtComponent index="0>6|0|0|0" /> </dirt> <components count="2"> <component1 centerOfMass="0 0 -0.65" solverIterationCount="8" /> <component2 solverIterationCount="8" /> <joint component1="0" component2="1" index="0>9|0" rotLimit="0 0 0" transLimit="0 0 0" /> </components> <schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/> </vehicle> | ||
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="9"> <author>Börndi</author> <version>1.0</version> <!-- Credits: Modell: Börndi Textur: Börndi | Used/Dirt: Katsuo Ingame: Börndi | Particle System: wohlstandskind Script: Sven777b, Face, Börndi, rafftnix, xentro --> <title> <en>Claas Quantum 3800k</en> <de>Claas Quantum 3800k</de> </title> <description> <en>This is the QUANTUM 3800 as K version with folding dry crop extension for low entrances and daily green forage gathering. Their fuel-saving chop quality and high operational reliability are solid grounds for the economical use of these machines in forage harvesting on these farms.</en> <de>Der QUANTUM 3800 in der K Version mit klappbarem Dürrfutteraufbau für niedere Einfahrten und tägliches Grünfutterholen. Kraftsparende Schnittqualität sowie die hohe Zuverlässigkeit und Einsatzsicherheit sind überzeugende Argumente für einen wirtschaftlichen Einsatz in der Futtererntekette dieser Betriebe.</de> </description> <iconFilename>huds/store_claasQuantum3800k.dds</iconFilename> <multiplayer supported="true" /> <l10n> <text name="shopItemBrand_claas"> <en>Claas</en> <de>Claas</de> </text> <text name="BEL3LEFT"> <en>left turnlights</en> <de>Blinker links</de> </text> <text name="BEL3RIGHT"> <en>right turnlights</en> <de>Blinker rechts</de> </text> <text name="BEL3WARN"> <en>hazard lights</en> <de>Warnblinker</de> </text> <text name="expandCapacity"> <en>unfold construction</en> <de>Aufbau ausklappen</de> </text> <text name="decreaseCapacity"> <en>fold construction</en> <de>Aufbau einklappen</de> </text> </l10n> <extraSourceFiles> <sourceFile filename="scripts/expandCapacityEvent.lua" /> <sourceFile filename="scripts/StaticParticleSystem.lua" /> </extraSourceFiles> <specializations> <specialization name="washable" className="Washable" filename="scripts/washable.lua" /> <specialization name="additionalLights" className="BEL3" filename="scripts/additionalLights.lua"/> <specialization name="fixAttacher" className="FixAttacher" filename="scripts/fixAttacherJoint.lua" /> <specialization name="expandCapacity" className="ExpandCapacity" filename="scripts/expandCapacity.lua" /> <specialization name="scratchfloor" className="ScratchFloor3d" filename="scripts/scratchFloor3d.lua"/> <specialization name="pickup" className="Pickup" filename="scripts/pickUp.lua"/> <specialization name="safetyLoad" className="SafetyLoad" filename="scripts/safetyLoad.lua"/> <specialization name="unloadingPlanes" className="UnloadingPlanes" filename="scripts/unloadingPlanes.lua"/> <specialization name="stopUnload" className="StopUnload" filename="scripts/stopUnload.lua"/> <specialization name="fixScript" className="FixScript" filename="scripts/fixScript.lua"/> </specializations> <vehicleTypes> <type name="ClaasQuantum3800k" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="attachable" /> <specialization name="animatedVehicle" /> <specialization name="cylindered" /> <specialization name="fillable" /> <specialization name="trailer" /> <specialization name="forageWagon" /> <specialization name="mouseControlsVehicle" /> <specialization name="washable" /> <specialization name="additionalLights" /> <specialization name="fixAttacher" /> <specialization name="expandCapacity" /> <specialization name="scratchfloor" /> <specialization name="pickup" /> <specialization name="safetyLoad" /> <specialization name="unloadingPlanes" /> <specialization name="stopUnload" /> <specialization name="fixScript" /> </type> </vehicleTypes> <inputBindings> <input name="BEL3LEFT" key1="KEY_KP_1" /> <input name="BEL3WARN" key1="KEY_KP_2" /> <input name="BEL3RIGHT" key1="KEY_KP_3" /> <!--<input name="SETEXPANSIONSTATE" key1="KEY_o" key2="" button="" device="0" mouse="" />--> </inputBindings> <storeItems> <storeItem> <en> <name>Claas Quantum 3800k</name> <description> <![CDATA[The QUANTUM 3800 as K version with folding dry crop extension for low entrances and daily green forage gathering. Their fuel-saving chop quality and high operational reliability are solid grounds for the economical use of these machines in forage harvesting on these farms.]]> </description> <specs><![CDATA[The Claas Quantum 3800k can be filled with grass, chaff and straw. Capacity: 17200-31800 Maintenance: %s / day]]></specs> </en> <de> <name>Claas Quantum 3800k</name> <description> <![CDATA[Der QUANTUM 3800 in der K Version mit klappbarem Dürrfutteraufbau für niedere Einfahrten und tägliches Grünfutterholen. Kraftsparende Schnittqualität sowie die hohe Zuverlässigkeit und Einsatzsicherheit sind überzeugende Argumente für einen wirtschaftlichen Einsatz in der Futtererntekette dieser Betriebe.]]> </description> <specs><![CDATA[Der Claas Quantum 3800k kann mit Gras, Silage & Stroh befüllt werden. Füllkapazität: 17200-31800 Unterhaltskosten: %s / Tag]]></specs> </de> <rotation>0</rotation> <image active="huds/store_claasQuantum3800k.dds" brand="huds/brand_claas.dds"/> <price>21200</price> <dailyUpkeep>45</dailyUpkeep> <xmlFilename>claas_quantum_3800k.xml</xmlFilename> <brand>Claas</brand> <machineType>loaderWagons</machineType> </storeItem> </storeItems> </modDesc> | ||
-- -- Pickup.lua -- rotate Pickup Rake/Cutter when active, visible PU PS for loading Grass or Straw -- -- author: Börndi -- date: 21.01.2013 -- version: v1.0 (January 2013) -- Keine Veränderung ohne meine Erlaubnis! -- No modification without my permission! Pickup = {}; function Pickup.prerequisitesPresent(specializations) return SpecializationUtil.hasSpecialization(Fillable, specializations) and SpecializationUtil.hasSpecialization(ForageWagon, specializations); end; function Pickup:load(xmlFile) self.Rake = Utils.indexToObject(self.components, getXMLString(xmlFile, "vehicle.Pickup.Rake#index")); self.Cutter = Utils.indexToObject(self.components, getXMLString(xmlFile, "vehicle.Pickup.Cutter#index")); if self.isClient then self.grassParticleSystems = {}; local i=0; while true do local key = string.format("vehicle.PickupParticleSystems.Grass(%d)", i); local node = getXMLString(xmlFile, key.. "#node"); if node == nil then break; end; node = Utils.indexToObject(self.components, node); if node ~= nil then local psFile = getXMLString(xmlFile, key.. "#file"); local grassParticleSystem = {}; grassParticleSystem.particleSystem = {}; StaticParticleSystem.loadParticleSystem(xmlFile, grassParticleSystem.particleSystem, key, self.components, false, "$data/vehicles/particleSystems/threshingChopperParticleSystem.i3d", self.baseDirectory); table.insert(self.grassParticleSystems, grassParticleSystem); end; i = i+1; end; self.strawParticleSystems = {}; local i=0; while true do local key = string.format("vehicle.PickupParticleSystems.Straw(%d)", i); local node = getXMLString(xmlFile, key.. "#node"); if node == nil then break; end; node = Utils.indexToObject(self.components, node); if node ~= nil then local psFile = getXMLString(xmlFile, key.. "#file"); local strawParticleSystem = {}; strawParticleSystem.particleSystem = {}; StaticParticleSystem.loadParticleSystem(xmlFile, strawParticleSystem.particleSystem, key, self.components, false, "$data/vehicles/particleSystems/threshingChopperParticleSystem.i3d", self.baseDirectory); table.insert(self.strawParticleSystems, strawParticleSystem); end; i = i+1; end; end; self.fillLevelold = self.fillLevel; self.psFillcontrol = false; self.psStrawactive = false; self.psGrassactive = false; end; function Pickup:delete() for _, ps in pairs(self.grassParticleSystems) do Utils.deleteParticleSystem(ps.particleSystem, false); end; for _, ps in pairs(self.strawParticleSystems) do Utils.deleteParticleSystem(ps.particleSystem, false); end; end; function Pickup:readStream(streamId, connection) end; function Pickup:writeStream(streamId, connection) end; function Pickup:mouseEvent(posX, posY, isDown, isUp, button) end; function Pickup:keyEvent(unicode, sym, modifier, isDown) end; function Pickup:update(dt) if self.isTurnedOn then rotate(self.Rake, -0.01 * dt, 0, 0); rotate(self.Cutter, -0.01 * dt, 0, 0); -- end; -- Grass PS activate -- if self.isTurnedOn then if self.psFillcontrol then if (self.currentFillType == Fillable.FILLTYPE_GRASS_WINDROW or self.currentFillType == Fillable.FILLTYPE_DRYGRASS_WINDROW) then self.psGrassactive = true; else self.psGrassactive = false; end; else self.psGrassactive = false; end; -- else -- self.psGrassactive = false; -- end; for _, ps in pairs(self.grassParticleSystems) do Utils.setEmittingState(ps.particleSystem, self.psGrassactive); end; -- Straw PS activate -- if self.isTurnedOn then if self.psFillcontrol then if (self.currentFillType == Fillable.FILLTYPE_WHEAT_WINDROW or self.currentFillType == Fillable.FILLTYPE_BARLEY_WINDROW) then self.psStrawactive = true; else self.psStrawactive = false; end; else self.psStrawactive = false; end; else self.psStrawactive = false; self.psGrassactive = false; end; for _, ps in pairs(self.strawParticleSystems) do Utils.setEmittingState(ps.particleSystem, self.psStrawactive); end; end; function Pickup:updateTick(dt) -- check fillLevel difference to activate PS if self.fillLevel ~= self.fillLevelold then if self.fillLevel > self.fillLevelold then self.psFillcontrol = true; end; self.fillLevelold = self.fillLevel; else self.psFillcontrol = false; end; end; function Pickup:draw() end; function Pickup:onDetach() end; | ||
EDIT Pogo: *Spoiler angepasst*