ich versuche gerade meinen Mod in LS17 zu bekommen.
Der GE bearbeitet brav meine Datei. Ich kann meinen Mod dann in der Liste sehen, taucht aber im Shop nicht auf.
Nachdem ich ein bisschen was geändert habe taucht er im Shop auf verursacht aber nun ein CallStack.
In der XML fehlen mir auch die Einträge mit
<vertexBufferMemoryUsage>xxxxxxx</vertexBufferMemoryUsage> <indexBufferMemoryUsage>xxxxxx</indexBufferMemoryUsage> <textureMemoryUsage>xxxxxxx</textureMemoryUsage> <instanceVertexBufferMemoryUsage>X</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>X</instanceIndexBufferMemoryUsage> Wobei das X zahlen darstellt. woher bekomme ich die Daten und wie wichtig sind die? | ||
GIANTS Engine Runtime 7.0.0 (13620) 64bit (Build Date: Oct 26 2016) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz Memory: 8074 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: Logitech Extreme 3D Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 870M Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom High View Distance Factor: 1.100000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.400000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Max. Number of Shadow Lights: 3 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Farming Simulator 17 Version: 1.2.1.0 1.2.1RC2 Available Languages: de Language: de Time: 2016-11-06 13:57:21 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: fliegltimberrunner_converted Load mod: Samplemodmap dataS/cameraPath01.i3d (0.13) ms dataS/cameraPath02.i3d (0.12) ms dataS/cameraPath03.i3d (0.09) ms data/sky/skyUS_day_night.i3d (13.94) ms data/sky/rain.i3d (2.06) ms data/sky/hail.i3d (0.79) ms data/sky/dust.i3d (0.65) ms data/maps/map01.i3d (2088.38) ms data/objects/basketball/basketball.i3d (1.66) ms Disabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (61.09) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (48.20) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (57.79) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (25.53) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (85.29) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (27.79) ms data/vehicles/trailers/metaltech/db8000.i3d (45.62) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (44.65) ms data/placeables/shelters/storageShelter02.i3d (2.64) ms data/placeables/shelters/storageShelter01.i3d (6.99) ms data/placeables/shelters/vehicleShelter.i3d (1.69) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (5.36) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.92) ms data/objects/pallets/fertilizerTank.i3d (2.79) ms data/vehicles/train/locomotive.i3d (27.76) ms data/vehicles/train/wagonTimber.i3d (13.24) ms data/vehicles/train/wagonWoodChips.i3d (16.32) ms data/vehicles/train/wagonGrain.i3d (13.97) ms data/vehicles/train/wagonSugarbeets.i3d (14.92) ms dataS2/character/player/player01.i3d (326.48) ms data/vehicles/tools/fsi/fsiST65T.i3d (18.79) ms C:/Users/1806126/Documents/My Games/FarmingSimulator2017/mods/fliegltimberrunner_converted/fliegltimberrunner.i3d (48.81) ms Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3065): MathUtil::isNaN(pArgs->arg[0].f) == 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3065): MathUtil::isFinite(pArgs->arg[0].f) != 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3067): MathUtil::isNaN(pArgs->arg[2].f) == 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3067): MathUtil::isFinite(pArgs->arg[2].f) != 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Warning (LUA): 'getWorldTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack: =dataS/scripts/vehicles/specializations/Steerable.lua (0) : getWorldTranslation =dataS/scripts/BaseMission.lua (0) : getDistanceToObject =dataS/scripts/BaseMission.lua (0) : getInteractiveVehicleInRange =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Error: Running LUA method 'update'. dataS/scripts/vehicles/specializations/Steerable.lua:0: attempt to perform arithmetic on a nil value Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3065): MathUtil::isNaN(pArgs->arg[0].f) == 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3065): MathUtil::isFinite(pArgs->arg[0].f) != 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3067): MathUtil::isNaN(pArgs->arg[2].f) == 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3067): MathUtil::isFinite(pArgs->arg[2].f) != 0 LUA call stack: =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : printCallstack =dataS/scripts/vehicles/specializations/TensionBelts.lua (0) : getIsPlayerInTensionBeltsRange =dataS/scripts/vehicles/Vehicle.lua (0) : update =dataS/scripts/network/Server.lua (0) : update =dataS/scripts/BaseMission.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Warning (LUA): 'getWorldTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType | ||
Grüße Zappi