I did that with a custom built bridge using many in game objects to use as a guide to reconstruct in blender, exported in obj and import to blender and it was a nightmare.Krahazik wrote: ↑Tue Nov 05, 2019 9:49 pm I have noted when exporting as an OBJ and hen importing into BLender, the hierachy of the model is not retained. Everything becomes 1 single object. Usually if th result appears ot be just a solid box, that seames to be one of the nodes which surrounds the whole model. If I switch to wireframe mode I can then see everything that is hidden by the box.
For exporting from Blender I have been using FBX as I can't get the exporter to work. It has a bug where its not correctly detecting my blender version and so keeps asking me to install the version of blender that I am using.
it was so bad I realised that needed the plugin to work to export objects in and out so the workflow goes faster.
I had started a 16x map, but I have realised that without that plugin fixed, it won't be finished until about fs23 or later till it's done, so that's the reason I thought I would try and do something about the plug in.
BUT, it's a big job and will take awhile for me.
blender changed the code in blender where any new plug in's MUST be written in python3, this plug in (I Think is still at about 1.6 - 2.? maybe), so we are looking at a code update and possible re-write.
also how Blender now handles and structures things has changed significantly , for example as you all may have seen in 2.8 the new collections structure.
the extra work I am planning will also include user documentation, as well so there is heaps to do.
I already have some ideas on little extras to make importing and exporting function easier and faster.
first priority is getting it to actually work so at least the community can import and export (not necessarily with all bells and whistles)
next will (possibly) be code re-structuring ( I have already noticed some bits that could be improved , more due to change too python 3 syntax
added functionality, my one idea (of a few) is some how matching giants shader library (if possible) to blenders (kind of) so when you export out of blender the correct or (one you check in a list perhaps) gets written / added to file on export. (needs research)
I know last time i exported a file , it seemed to me there was things you had to do after exporting out of 2.79, that you had to add to the file after. The "shapes" file was one that comes to mind (unless i was doing it wrong), and yet when I have read the plugin files, it is actually in there in the plugin file as part of the export process and yet didn't seem to trigger, so that is one thing to me that seems to be broken that needs sorting out.
anyway that my two cents worth for now, time I get back too it. I will be keeping a eye on this thread for any ideas and problems that need to be fixed or added.
if you happen to decide to pm me, just a warning as the reply will not be quick as i am usually on the highway 5 or 6 days a week , short reply may be quicker , but long posts or answers like this will get shunted till i get home, keyboards on mobile devices infuriate me no end, and I am usually driving a lot too.