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Capello Quasar Pack By: Aliphei

Posted: Fri Aug 04, 2023 9:12 pm
by Opteo
Capello Quasar Pack
By: Aliphei

Does some kind of damage to fields that can be seen on the map, preventing completion of contracts, not due to yield but due to field harvested percentage.

Re: Capello Quasar Pack By: Aliphei

Posted: Fri Aug 04, 2023 10:24 pm
by JensChrDK
Yep, they have a mulcher feature - so they can't be used for contracts, sadly..

Re: Capello Quasar Pack By: Aliphei

Posted: Fri Nov 17, 2023 12:27 pm
by Shad0wlife
I just checked why this happens because it actually shouldn't after looking at the underlying work area code. After more thorough investigation though, it's due to a variable not being reset properly when iterating through an implement's work areas. So it's effectively a base game bug. I'll investigate some more and then report it.

Edit: I've just reported the bug after verifying with a mod that fixes the work area handling, that I actually found the right thing.

Re: Capello Quasar Pack By: Aliphei

Posted: Fri Nov 17, 2023 4:17 pm
by Opteo
Thank you shad0wlife.

Re: Capello Quasar Pack By: Aliphei

Posted: Wed Nov 29, 2023 10:36 am
by Shad0wlife
By the way, since Giants did not yet check in on the bug report after nearly 2 weeks, I'm considering uploading my fix mod for now, is anyone interested?