Mein Problem ist, ich bekomme keine collision an den Ausleger meines "Krans". Ich habe schon etliche Seiten im Netz durchforstet aber nichts gefunden was wirklich hilft.
Ich möchte die animationen über den Standart laufen lassen, moving tools/parts.
Hier mal etwas aus meinen xml moddesk und GE.
Ihr seit doch alle so erfahren hier, ich komm echt nicht weiter, hab das Gefühl ich dreh mich im kreis.
Vielen Dank schon mal. LG
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<!--Kabine-->
<movingTools>
<movingTool index="1>2|2" componentJointIndex="1" anchorActor="0" rotSpeed="25" speedFactor="0.8" rotAcceleration="400" rotMax="125" rotMin="-125" rotationAxis="2" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="true">
<dependentPart index="1>2|2|4" />
</movingTool>
<!--Arm1-->
<movingTool index="1>2|2|3" componentJointIndex="1" rotSpeed="17.5" speedFactor="0.8" rotAcceleration="200" rotMax="50" rotMin="0" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="true">
<dependentPart index="1>2|2|3|5" />
</movingTool>
<!--Arm2-->
<movingTool index="1>2|2|3|0" componentJointIndex="6" rotSpeed="17.5" speedFactor="0.8" rotAcceleration="200" rotMax="90" rotMin="-20" axis="AXIS_TELEHANDLER_INNER_ARM" invertAxis="true" mouseAxis="AXIS_TELEHANDLER_INNER_ARM" invertMouseAxis="true">
<!-- hydraulic low -->
<dependentPart index="1>2|2|3|1" />
</movingTool>
<movingTool index="1>2|2|3|0|4" componentJointIndex="1" anchorActor="0" rotSpeed="20" speedFactor="0.8" rotAcceleration="400" rotMax="-20" rotMin="-90" axis="AXIS_TELEHANDLER_INNER_ARM" invertAxis="true" mouseAxis="AXIS_TELEHANDLER_INNER_ARM">
</movingTool>
</movingTools>
<movingParts>
<!-- hydraulic low -->
<movingPart index="1>2|2|3|5" referencePoint="1>2|2|4" referenceFrame="1>2|2|3|4">
<translatingPart index="1>2|2|3|5|0" />
</movingPart>
<!-- hydraulic low -->
<movingPart index="1>2|2|3|1" referencePoint="1>2|2|3|0|0" referenceFrame="1>2|2|3|3">
<translatingPart index="1>2|2|3|1|0" />
</movingPart>
</movingParts>
<components count="7">
<component1 centerOfMass="0 0 0" solverIterationCount="1" />
<component2 centerOfMass="0 0 0" solverIterationCount="1" />
<component3 centerOfMass="0 0 0" solverIterationCount="190" />
<component4 centerOfMass="0 0 0" solverIterationCount="190" />
<component5 centerOfMass="0 0 0" solverIterationCount="190" />
<component6 centerOfMass="0 0 0" solverIterationCount="190" />
<component7 centerOfMass="0 0 0" solverIterationCount="190" />
<joint component1="0" component2="1" index="0>9" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="1" component2="2" index="1>2" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="1" component2="3" index="1>2" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0" component2="4" index="0>4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="0" component2="5" index="0>4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<joint component1="1" component2="6" index="1>2|2|3|0|1" rotLimit="10 0 0" transLimit="0 0 0"/>
</components>
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<vehicleTypes>
<type name="Test" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="cylindered" />
<specialization name="articulatedAxis" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="honk" />
</type>