Search found 456 matches
- by HC1Gunner
- Wed May 01, 2024 1:27 am
- Forum: [EN] Modding
- Topic: 1.14.0.0 Update
- Replies: 0
- Views: 452
1.14.0.0 Update
I don't know about anyone else, but this update broke almost all my storage and production mods that use (need) the Production Revamp mod. Some with still take a product, but you can't get anything back out. Others won't take any input in the unload trigger area, and you also can take any product ou...
- by HC1Gunner
- Mon Apr 29, 2024 8:36 pm
- Forum: [EN] General Discussion
- Topic: Stop Crop Growth
- Replies: 7
- Views: 894
Re: Stop Crop Growth
I don't believe there is a way to turn growth off in the game settings, it was either 17 or 19 that had that option, but it was removed in 22, not sure why Giants did it. Other that Seasons, there is no control to stop growth.
- by HC1Gunner
- Mon Apr 29, 2024 3:12 am
- Forum: [EN] General Discussion
- Topic: Stop Crop Growth
- Replies: 7
- Views: 894
Stop Crop Growth
I did a few searches, but they were all hits on Users that their crops stop growing. Mu question is just the opposite, I want to stop all crops on my map from growing. I have decided to take a break from farming and do some logging for a couple of months, want to stop my crops from growing. I do not...
- by HC1Gunner
- Sat Apr 06, 2024 10:12 pm
- Forum: [EN] Modding
- Topic: Shader Question
- Replies: 0
- Views: 14703
Shader Question
I'd like to try and fix or update the shader if needed. I'm guessing someone updated this mod from 19 and didn't update the shader properly. I noticed the texture folder has a shader xml in it. Curious as to why the error calls the file a png format (similar), when the file is actually a dds format....
- by HC1Gunner
- Tue Apr 02, 2024 1:55 am
- Forum: [EN] Modding
- Topic: Culivator Soil texture ? ? ?
- Replies: 1
- Views: 1079
Culivator Soil texture ? ? ?
Can anyone please tell my line(s) in a cultivator's xml sets the type of soil condition (texture) after it makes a pass? I want to change one of my implements instead of leaving the stubble tillage, it shows the (blue) cultivated, and stones in the field show, and the ground shows its dark dirt color.
- by HC1Gunner
- Mon Apr 01, 2024 1:53 pm
- Forum: [EN] Modding
- Topic: Hot Container - Wood
- Replies: 0
- Views: 12836
Hot Container - Wood
I can't find a trailer that holds the open wood container, and there are no directions as to how the container loads onto the trailer. I drove by both ends and sides of the trailer, and no trigger showed in the F1 menu. I have two of the containers full of wood, I pushed them over to the sawmill's s...
- by HC1Gunner
- Mon Mar 25, 2024 2:44 am
- Forum: [EN] Modding
- Topic: Removing Collisions ? ? ?
- Replies: 6
- Views: 2004
Re: Removing Collisions ? ? ?
I have some knowledge in GE, but I've never done anything like that. Most of the time I can find collisions for an object on a map, but the author has apparently hidden them or something.
I would need some how-to instructions.
I would need some how-to instructions.
- by HC1Gunner
- Sun Mar 24, 2024 6:25 pm
- Forum: [EN] Modding
- Topic: Removing Collisions ? ? ?
- Replies: 6
- Views: 2004
Re: Removing Collisions ? ? ?
I'm sorry, I thought the "eye candy" gave it away, I should have been clearer, these oaks are trees that can't be cut down.
- by HC1Gunner
- Wed Mar 20, 2024 12:05 am
- Forum: [EN] Modding
- Topic: Removing Collisions ? ? ?
- Replies: 6
- Views: 2004
Removing Collisions ? ? ?
I started The Oaks v1.0.0.6 map, as nice as all the large oak trees are eye candy wise, the author placed them on both sides of almost all the roads, they've turned out to be nothing but a royal pain. Combines and any tall implements constantly get caught by the limbs of all the oak trees that are p...
- by HC1Gunner
- Wed Jan 24, 2024 3:23 am
- Forum: [EN] Modding
- Topic: Where's it Hiding ? ? ?
- Replies: 4
- Views: 879
Re: Where's it Hiding ? ? ?
Hmm, the game did not like my edit, I removed the line listed below from the placeables in the savegame folder, it has the same position, so it should be the correct bunker. The map stops loading and hangs @ 85%. I guess I will just have to start a new game. <placeable modName="FS22_riverside22...
- by HC1Gunner
- Tue Jan 23, 2024 9:09 am
- Forum: [EN] Modding
- Topic: Where's it Hiding ? ? ?
- Replies: 4
- Views: 879
Re: Where's it Hiding ? ? ?
1. It's not the silo in the last line, I removed than line and the silo remained. 2. I had already gone through the placeables xml and changed every one of the silo bunkers parameters as you described in #1, changing them all to true, and it can't be sold in-game Darn, I didn't think about starting ...
- by HC1Gunner
- Mon Jan 22, 2024 9:59 pm
- Forum: [EN] Modding
- Topic: Where's it Hiding ? ? ?
- Replies: 4
- Views: 879
Where's it Hiding ? ? ?
I just started the Riverside 22 map (v1.4.5.0), the main cow farm up in the N.E corner of the map has a concrete silo bunker placed at the end of the long grain hall. I don't use ground bunkers to ferment and use vertical silos or production facilities. It can't be demolished via the build menu, all...
- by HC1Gunner
- Sat Nov 04, 2023 12:52 am
- Forum: [EN] Modding
- Topic: Edit - Add a Tire Type
- Replies: 0
- Views: 1647
Edit - Add a Tire Type
I've tried to copy from another tractor's xml, and edit the correct size, but I could not get it to work.
I want to add Nokian Ground King to some of my tractors, cane someone please show me an example of what I need to do.
I want to add Nokian Ground King to some of my tractors, cane someone please show me an example of what I need to do.
- by HC1Gunner
- Tue Oct 24, 2023 6:36 pm
- Forum: [EN] Technical Support
- Topic: Remember the Day...
- Replies: 3
- Views: 585
Re: Remember the Day...
Anthu; I'm using the latest version of AD, yes it turns on lights when gets to a work area, but everywhere between the field and the travel point, headlights are turned off on every truck I used. Basically, while driving on any road the truck is running with no lights. Just seems like either mod cre...
- by HC1Gunner
- Tue Oct 24, 2023 4:25 am
- Forum: [EN] Technical Support
- Topic: Remember the Day...
- Replies: 3
- Views: 585
Remember the Day...
Remember the day when we primarily used CoursePlay to create routes on the road from field to sell points, silos, etc. When you activated the vehicle on a route the vehicle’s light came on appropriately. Then AutoDrive took over, and everyone start using AD to create routes on the roads. No one has ...