Can anyone please tell my line(s) in a cultivator's xml sets the type of soil condition (texture) after it makes a pass?
I want to change one of my implements instead of leaving the stubble tillage, it shows the (blue) cultivated, and stones in the field show, and the ground shows its dark dirt color.
Culivator Soil texture ? ? ?
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Culivator Soil texture ? ? ?
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Re: Culivator Soil texture ? ? ?
I guess the implement you use has set inside their "cultivator" section. That means, it performs like a harrow (no cultivator soil texture and no stones generated).
You can either explicitly change it from "false" to "true" or remove it, as default state is "true" anyway.
Code: Select all
useDeepMode="false"
You can either explicitly change it from "false" to "true" or remove it, as default state is "true" anyway.
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