How new brands get into the game - Farming Simulator Podcast #12
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- Chaki
- GIANTS Software | Community Coordinator
- Posts: 1677
- Joined: Fri Mar 01, 2019 10:22 am
- Location: Erlangen
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How new brands get into the game - Farming Simulator Podcast #12
We're back! 🥳
We have a guest on to talk about how your favorite brands find their way into the game.
aka Chris - Community Coordinator - Professional Wolf - Typer of Keys
Technical Help [EN/DE] - Bug Reports - Support
Technical Help [EN/DE] - Bug Reports - Support
Re: How new brands get into the game - Farming Simulator Podcast #12
Chaki aka Chris at some point introduces himself and says: I'm the guy who adjusts the Mods in Testing list.
And that's indeed pretty much it. Accurate job description
And that's indeed pretty much it. Accurate job description
Ignorance is bliss
Re: How new brands get into the game - Farming Simulator Podcast #12
can someone make short sumary what they are talking about?
Re: How new brands get into the game - Farming Simulator Podcast #12
The abridged version, in an attempt to hype the new tiny tractors, they believe they will add variety.
I guess they think it's ok to ask you to pay an extra third of the game for only 10 tractors.
60 dollar base game with 150+ vehicles and equipment.
10 dollars for 10 little tractors.
Free Modhub with many many many
Re: How new brands get into the game - Farming Simulator Podcast #12
Probably everything related to sell something new and nothing about bugs and total absence in forum since launch.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
6 posts
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