I know I forgot to do something! Apologies, will make sure it's in the next update.El Narizon wrote: ↑Wed Oct 11, 2023 5:41 pm ... besides translations\text_de.xml is stillinstead ofCode: Select all
<e k ="GROUND_SOGGY" v = "The ground is quite soggy"/> <e k ="GROUND_BOGGY" v = "The ground is very boggy"/>
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<e k ="GROUND_SOGGY" v = "Der Boden ist ziemlich feucht"/> <e k ="GROUND_BOGGY" v = "Der Boden ist matschig"/>
Rain Pain - new Mod
Re: Rain Pain - new Mod
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
btw shouldn't there be a help page entry ingame?
But ingame there's none. German localization.
Edit:
Another thing - could you make it that the damage increase is only a little if the new (lower) speed limit is used?
I just recognized that some line of code calling that function are just commented out.
And what is a lower speed limit good for if the attachable still is getting increased damage whatsoever?
Code: Select all
RainPainHelpPage.xml
Edit:
Another thing - could you make it that the damage increase is only a little if the new (lower) speed limit is used?
I just recognized that some line of code calling that function are just commented out.
And what is a lower speed limit good for if the attachable still is getting increased damage whatsoever?
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.
Re: Rain Pain - new Mod
There should be a help page in the main help menu (where you can read about animals or crop types etc). Does it not appear in German? I can check it out my end later this week, too.El Narizon wrote: ↑Sun Oct 22, 2023 9:10 pm btw shouldn't there be a help page entry ingame?But ingame there's none. German localization.Code: Select all
RainPainHelpPage.xml
Edit:
Another thing - could you make it that the damage increase is only a little if the new (lower) speed limit is used?
I just recognized that some line of code calling that function are just commented out.
And what is a lower speed limit good for if the attachable still is getting increased damage whatsoever?
As for the damage code in relation to speed... When I was writing this mod, I realised that (a) different implements had different maximum speeds and (b) it would be possible to have multiple implements attached and working that have different speed restrictions. So, if I made a formula that said x damage at 10 mph, y damage at 15 mph, and so on, then some implements would never reach that speed because of the lower speed restriction and so would never get damaged.
Then there's the fact that speeds can be in kph, and that FS22 vehicle speeds are in an entirely different system (I've no idea how it's calculated).
So, instead, I chose exposure instead of speed. If the implement is working then it is damaged by x multiplied by the number of milliseconds since the last time the function checked. This way, speed is less important than the time you spend working in the mud. And, if the ground is very wet, then x gets bigger, causing more damage.
I'm sure it's possible to do the maths to make it speed related and all work out fine; but this was my first ever mod. I needed a formula that I knew could work.
Hope that makes sense!
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
Exactly, it does not appear.
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
Perhaps this could be the culprit, another mod creates that particular issue as it seems:
https://github.com/bodzio528/FS22_CropR ... /issues/37
https://github.com/bodzio528/FS22_CropR ... /issues/37
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.
Re: Rain Pain - new Mod
Hi, the help page is there (in german)
- El Narizon
- Posts: 206
- Joined: Wed Jan 27, 2021 1:31 am
Re: Rain Pain - new Mod
You can use CropRotation, just rename the mod's .zip file to FS22_zzz_CropRotation or use a number if other mods also need that special treatment.
This is how it looks at my side:
at the end of the mod folder.
This is how it looks at my side:
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FS22_zz1_fillTypeMassAdjustmentRealistic.zip
FS22_zz2_ForageWagon_VariableCapacity.zip
FS22_zz3_FillLevelWarningForageWagon.zip
FS22_zz4_CropRotation.zip
FS22_zz5_ToolDisplay.zip
Manche sagen "wer lesen kann, ist klar im Vorteil". Viele nutzen dieses Zitat, um sich über andere lustig zu machen, ohne den Inhalt des genutzten Zitats zu verstehen. Und da ist er schon, der ironisch-paradoxe Knackpunkt. Es reicht nicht, nur lesen zu können. Das kann jeder Nicht-Analphabetiker. Den Inhalt verstehen, darum geht es.
Re: Rain Pain - nFS22_RainPain/main.lua:1102: attempt to index field 'fieldWorkTask' (a nil value)ew Mod
I am gettng this on FS22- Constantly and it is crashing the game.
D:/ONEDRIVE/@ FARM SIM/@ FS22/@ MODS/FS22_RainPain/main.lua attempt to index field 'fieldWorkTask' (a nil value)
2023-11-07 08:59 Error: Running LUA method 'update'
I checked the Main.lua and line # 1102 is:
if ai[k].fieldWorkTask.isRunning == true then -- and it's active
I just doubled checked and it has something to do with the grain cart running on courseplay, combines are working great.
D:/ONEDRIVE/@ FARM SIM/@ FS22/@ MODS/FS22_RainPain/main.lua attempt to index field 'fieldWorkTask' (a nil value)
2023-11-07 08:59 Error: Running LUA method 'update'
I checked the Main.lua and line # 1102 is:
if ai[k].fieldWorkTask.isRunning == true then -- and it's active
I just doubled checked and it has something to do with the grain cart running on courseplay, combines are working great.
Re: Rain Pain - new Mod
Got exactly same error everytime the rain come! None has a solution ?
Re: Rain Pain - new Mod
Bibi, I recieved a hotfix from Bazthehat, but i have only played an hour or so. Ask him about it and he might be able to send you the fix also. It seems to be working, but i have not had any rain come in since he gave me the fix.
Re: Rain Pain - new Mod
Thanks ill send a private message
i think it's related to a Showel while unloading bunker silo
But thanks
i think it's related to a Showel while unloading bunker silo
But thanks
Re: Rain Pain - new Mod
My problem was a grain cart running courseplay, and like i said it does seem to be working, but i have not played enough to tell Baz weather or not it worked.
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- Posts: 24
- Joined: Wed Nov 21, 2018 1:10 am
Re: Rain Pain - new Mod
I recently purchased and installed the Premium expansion and the game updated ( I think).
Anyway, when playing the game, I am able to use planters and seeders with no problem in the rain and in soggy ground. I thought before I installed the new DLC, I couldn't use planters nor seeders in the rain without damaging them.
Would you be able to check into this to see if the new expansion or update may cause some issues with the Rain Pain mod ?
Thank you.
Anyway, when playing the game, I am able to use planters and seeders with no problem in the rain and in soggy ground. I thought before I installed the new DLC, I couldn't use planters nor seeders in the rain without damaging them.
Would you be able to check into this to see if the new expansion or update may cause some issues with the Rain Pain mod ?
Thank you.
Re: Rain Pain - new Mod
I have this error:
G:/FS22 mods/FS22_RainPain/main.lua attempt to index field 'fieldWorkTask' (a nil value)
2024-01-19 20:46 Error: Running LUA method 'update'.
G:/FS22 mods/FS22_RainPain/main.lua attempt to index field 'fieldWorkTask' (a nil value)
2024-01-19 20:46 Error: Running LUA method 'update'.