Hi, my GIANTS Remote Debugger doesn't ever stop on breakpoints while trying to debug a script mod.
Here's what I'm doing:
- I'm using GIANTS Remote Debugger 9.0.0
- I've got a new mod consisting of a modDesc.xml, a dummy icon and a lua script. There is no .zip file for it - the files are directly in a subfolder of the mod folder
- I'm launching FS22 by pressing F5 in the Remote Debugger
- Once the game is loaded, I open up a test save and make sure the mod I'm trying to debug is activated
- Even a breakpoint at line 1 will never be stopped at
This is obviously quite discouraging since I need to print any value I'm interested in.
Are there any additional steps I need to be doing in order to make the game/debugger halt at breakpoints?
Remote Debugger doesn't stop on breakpoints
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Re: Remote Debugger doesn't stop on breakpoints
Hi, did you manage to figure this out ? I'm having the same issue. Followed the Giants steps for debugging single mod, but without success.... Instructions I followed: https://gdn.giants-software.com/debugge ... troduction
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