Anyone knows how to make 64 angles possible as multi terrain instead of 32? I have been trying to make it possible but i don’t really understand the numchannels calculation thing.
As in i have all my angles in the game working with gps meaning my lowest after 0 is 2.8 instead of 5 but the ground textures do not paint in those angles.
What could be the problem? I have been fiddling with the settings for a couple of days now.
Map terrain angle channels
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Re: Map terrain angle channels
Did you adjust angles in terrainShader.xml ?
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