fahrzeuge

goalisander
Posts: 27
Joined: Sat Jul 13, 2013 2:50 pm

fahrzeuge

Post by goalisander »

Hey ich hab ein Problem meine Fahrzeuge ruckeln immer beim fahren und anfahren

ich hab mods drauf und noch die Erweiterung titanium Edition

was kann das sein? hoffe mir kann jemand helfen

lg goalisander
User avatar
derSchreiner
GIANTS Software | QA Analyst
Posts: 3728
Joined: Fri Jan 01, 2010 8:02 pm
Location: Nürnberg, Franken

Re: fahrzeuge

Post by derSchreiner »

Keine Ahnung, ohne deine loig.txt kann man nur raten
Grüße derSchreiner

How to report a BUG -> German / English | How to post a log file | How to upload images
goalisander
Posts: 27
Joined: Sat Jul 13, 2013 2:50 pm

Re: fahrzeuge

Post by goalisander »

wo finde ich den?
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böserlöwe
GIANTS Software | Support Engineer
Posts: 10817
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
Contact:

Re: fahrzeuge

Post by böserlöwe »

Dann schau mal in seine Signatur, oder in meine, da steht ein Link zur Log.txt drin.
goalisander
Posts: 27
Joined: Sat Jul 13, 2013 2:50 pm

Re: fahrzeuge

Post by goalisander »

weiß net ob das reicht es gibt da noch viel text

GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Pentium(R) CPU B960 @ 2.20GHz
Cpu Core(s): 2 @ 2.2 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 3.1.0 - Build 8.15.10.2778
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_titaniumAddon
Load mod: AAA_Schilder
Load mod: AAA_UniversalProcessKit
Error: Invalid mod name 'Aehrental Entpacken'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Error: Invalid mod name 'Aehrental Entpacken'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: AgriculturalServiceCompany
Load mod: Allrounder
Load mod: Apfelmod
Load mod: atv
Load mod: Bauernhaus
Load mod: Baumberg
Load mod: Bierzelt_V1
Load mod: Bobcat_S160
Load mod: Channalwork
Error: Invalid mod name 'Claas Arion 520 und Sigma4 bitte entpacken'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Error: Invalid mod name 'Claas Arion 520 und Sigma4 bitte entpacken'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: ClaasArion520
Warning: Missing l10n for button TOGGLEHUD in ClaasArion520
Load mod: ClaasLexion770TT
Load mod: concreteMixer
Load mod: Endbacken
Error: Failed to open xml file C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/mods/Endbacken/modDesc.xml'
Error: Missing descVersion attribute in mod Endbacken
Load mod: Farmsign_by_ModInc
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Farmsign_by_ModInc to use it in multiplayer.
Load mod: Fendt936
Load mod: Flutlicht
Load mod: Groednertal
Load mod: Haus9
Load mod: HOSE
Load mod: House
Load mod: hundehuette
Load mod: Industrieanlage
Load mod: JD6150RSN
Error: Invalid mod name 'KremperMapV4.1'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Error: Invalid mod name 'KremperMapV4.1'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: Landleben
Load mod: lemken24QZ
Load mod: Maierling_Hof_V5
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Maierling_Hof_V5 to use it in multiplayer.
Load mod: Manitou_MLT_629
Warning: Missing l10n for button front in Manitou_MLT_629
Warning: Missing l10n for button front_1 in Manitou_MLT_629
Warning: Missing l10n for button back in Manitou_MLT_629
Warning: Missing l10n for button nahoru_1 in Manitou_MLT_629
Warning: Missing l10n for button dolu_1 in Manitou_MLT_629
Warning: Missing l10n for button nahoru_2 in Manitou_MLT_629
Warning: Missing l10n for button dolu_2 in Manitou_MLT_629
Warning: Missing l10n for button brzda in Manitou_MLT_629
Warning: Missing l10n for button plyn in Manitou_MLT_629
Warning: Missing l10n for button plyn_1 in Manitou_MLT_629
Warning: Missing l10n for button blinkr in Manitou_MLT_629
Warning: Missing l10n for button blinkr1 in Manitou_MLT_629
Load mod: MapBuyableObject
Error: Invalid mod name 'Mit Verrotten'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: MRamazoneUX11200v2
Load mod: novadisc1800MQ
Load mod: Oberthalbach
Error: Invalid mod name 'OGM2013 modified'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: OveriesselV1
Load mod: parking
Load mod: Pipa_Deutz_VollernterV1
Load mod: Placable_Well
Load mod: PlaceableHeaps
Load mod: placeable_oldbarn
Load mod: Platzierbare_WaldtiereV1
Load mod: Poeben_v3_endbaken
Error: Failed to open xml file C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/mods/Poeben_v3_endbaken/modDesc.xml'
Error: Missing descVersion attribute in mod Poeben_v3_endbaken
Load mod: Promotruck_v1_beta_entpacken
Error: Failed to open xml file C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/mods/Promotruck_v1_beta_entpacken/modDesc.xml'
Error: Missing descVersion attribute in mod Promotruck_v1_beta_entpacken
Load mod: RopaEuroMaus3_2013beta1
Error: Failed to open xml file C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/mods/RopaEuroMaus3_2013beta1/modDesc.xml'
Error: Missing descVersion attribute in mod RopaEuroMaus3_2013beta1
Load mod: rundballenhalle
Load mod: schilder
Load mod: schilder_klein
Load mod: shed1
Load mod: Sigma4
Load mod: steuern
Load mod: Stromhaus
Load mod: trafficTractor_Deutz
Load mod: traffic_ZT303
Load mod: TR_IKARUS280
Load mod: UnimogU1600
Error: Invalid mod name 'USA map'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: Vogelsberg_2013
Load mod: Wanne
Load mod: Worker2
Load mod: zuerst_entpacken
Error: Failed to open xml file C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/mods/zuerst_entpacken/modDesc.xml'
Error: Missing descVersion attribute in mod zuerst_entpacken
Error: Invalid mod name 'zuerst_entpacken (2)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: __MACOSX
Error: Failed to open xml file C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/mods/__MACOSX/modDesc.xml'
Error: Missing descVersion attribute in mod __MACOSX
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
register JointType "fastCoupling"
Register vehicle type: Allrounder.Allrounder
Register vehicle type: Allrounder.AufbauSeeds
Register vehicle type: Allrounder.AufbauFertilzer
Register vehicle type: Allrounder.AufbauFuel
Register vehicle type: Allrounder.AufbauManure
Register vehicle type: Allrounder.AufbauLeer
Register vehicle type: Apfelmod.Krone_Emsland
Register vehicle type: Bobcat_S160.bobcat
Register vehicle type: Bobcat_S160.whitesSpike
Register vehicle type: Bobcat_S160.whitesFork
Register vehicle type: Bobcat_S160.whitesBucket
Register vehicle type: Bobcat_S160.keulmacTrailer
Register vehicle type: ClaasArion520.AckermannArion
Register vehicle type: ClaasLexion770TT.claasLexion770TT
Register vehicle type: ClaasLexion770TT.claasVario1200
Register vehicle type: ClaasLexion770TT.claasConspeed
Register vehicle type: ClaasLexion770TT.TamLeguan
Register vehicle type: Fendt936.Fendt936Vario
Register vehicle type: Fendt936.wheelWheights
Register vehicle type: Fendt936.fendtWeight
register fruit type: Guelle
register fruit type: Hafer
register fruit type: Mohn
register fruit type: Zwiebeln
register fruit type: Moehren
register fruit type: Gurke
register fruit type: Tomate
Registriertes Produkt: Milch
Register vehicle type: JD6150RSN.JD6150RSN
Register vehicle type: Manitou_MLT_629.manitou
Register vehicle type: Manitou_MLT_629.lopata_1
Register vehicle type: Manitou_MLT_629.lopata_2
Register vehicle type: Manitou_MLT_629.vidle_1
Register vehicle type: Manitou_MLT_629.vidle_2
Map: Buyable Objects (Buyable) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Icon) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Master) v1.0 by Bluebaby210 loaded!
Error: Vehicle types unknown specialization MRamazoneUX11200v2.realisticVehicle
Register vehicle type: novadisc1800MQ.mower_animated
register fruit types: sunflower, rye, manureSolid, manureLiquid
register fruit types windrow: rye_windrow, manureSolid_windrow, manureLiquid_windrow
Register vehicle type: Pipa_Deutz_VollernterV1.Ropa
Register vehicle type: Sigma4.sigma4
TrafficTractor_Deutz
Traffic ZT303 loaded
Traffic IKARUS280 loaded
Register vehicle type: UnimogU1600.unimogU1600
SearchBuyableObjectScript v1.0 by Bluebaby210 loaded!
Register vehicle type: Wanne.Wanne
Loading shader WAD 'C:/Users/Ronnie/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_UK_8.wad' ... 517 hashes, 846 shaders, 1069100 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 315.44 ms)
data/sky/rain.i3d (0.00mb in 56.65 ms)
data/sky/hail.i3d (0.00mb in 28.95 ms)
data/maps/map01.i3d (3.36mb in 13416.61 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 100.53 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 52.78 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 54.37 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 70.10 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 50.64 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 60.92 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 170.87 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 168.18 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 538.07
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: fahrzeuge

Post by HeinzS »

nimm mal alle Maps bis auf die aktuell gespielte aus dem Mods Ordner.

Und was ist an "bitte entpacken" in einer Mod Beschreibung unverständlich? Solche Dateien haben nichts im Mods Ordner verloren. :wink3:
goalisander
Posts: 27
Joined: Sat Jul 13, 2013 2:50 pm

Re: fahrzeuge

Post by goalisander »

Ach hab jetzt alle mods gelöscht das is so viel drin gewesen was ich net wusste was das für ne sc**** ist oder konnten sie wichtiges zufällig erkännen was vom Vorteil wäre????
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: fahrzeuge

Post by HeinzS »

bei so einem schwachen PC sollte man Mods immer nur einzeln hinzufügen und ausgiebig testen ob das Ruckeln davon kommt.
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